raries folder, seems that you need plankton.gha.
Unlock, place in folder, restart rhino+gh...
That's all.
To use it... in a basic way:
Input 0. Plug geometry.
Input 1. Set target resolution, actually it refers to the mesh edge length.
Optional input 2 and 3. Sets anchors (as points or curves) for the remeshing not escape of these parts.
Input penultimate. Number of iterations. Here are two ways, the living form, you set a low value (as 5 or 10) of iterations and plug in a timer component (that allows you to see the remesh process); or just add the total number of iterations (I generally use 80, but its relative).
The last input, set false to turn it on, true to turn it off.
For advanced configuration, trial and error, or see the code on Pikers's github.…
ьютера за требуемое время не получен нужный отклик, или было разорвано уже установленное соединение из-за неверного отклика уже подключенного компьютера 178.63.48.217:80This component requires OSM data to be downloaded from openstreetmap.org. It has just failed to do that. Try the following two fixes: 1) Sometimes due to large number of requests, the component fails to download the OSM data even if openstreetmap.org website and their services are up and running.In this case, wait a couple of seconds and try rerunning the component. 2) Try lowering the "radius_" input. If each of two mentioned advices fails, open a new topic about this issue on: www.grasshopper3d.com/group/gismo/forum." …
a with high impact and far from easy to customize.
I'm trying to use and understand the Dragonfly_Boundary_Layer_Parameters block, whose parameter setting seems to have a huge impact on the UHI results. In particular the nightBndLayerHeight parameter. First of all, the default value in the doc (800m) does not correspond to the one in the code (80m). After having set it at 800m with a constant block, the RunUWG component doesn't run until the end, giving the following error message : "Error in ReferenceSite/VerticalDifussionModel (line 141) / Error in xml_new (line 394)". It seems that some combinaisons of nightBndLayerHeight / referenceHeight work (80 / 100 or 800 / 800) and others not (800 / 100).
Does that comes from the model preparation? Or the UWG algorithm itself?
I tried to find for some "tables" linking these weather layers to the different urban typologies... without success. Would have someone ref / paper recommandations?
Kind regards,
Rom
…
If all of the strips are similar to the one in your image, maybe try TT Toolbox's unroll component?
http://www.grasshopper3d.com/video/tt-toolbox-unfold-component ;
0.533000void brightfunc skyfunc2 skybright perezlum.cal010 1.382e+00 3.201e-01 1.066879 -0.754821 0.015485 -0.048998 -0.089403 0.066341 -0.860010 0.505947
The values in bold are then evaluated using the equations in the file perezlum.cal inside the RAYPATH directory in Radiance..
{ All-weather Angular Sky Luminance Distribution . Additional arguments required for calculation of skybright: A1 - diffus normalization A2 - ground brightness A3,A4,A5,A6,A7 - coefficients for the Perez model A8,A9,A10 - sun direction}skybright = wmean((Dz+1.01)^10, intersky, (Dz+1.01)^-10, A2 );wmean(a, x, b, y) = (a*x+b*y)/(a+b);intersky = if( (Dz-0.01), A1 * (1 + A3*Exp(A4/Dz) ) * ( 1 + A5*Exp(A6*gamma) + A7*cos(gamma)*cos(gamma) ), A1 * (1 + A3*Exp(A4/0.01) ) * ( 1 + A5*Exp(A6*gamma) + A7*cos(gamma)*cos(gamma) ) );
This data is then mapped to the "glow" material that represents the celestial hemisphere...You can edit the climate based sky produced by Honeybee and enter your own values. The other option would be to just use gendaylit from DOS Prompt.…
xtract A1, A2, B1, B2 as one set, A2, A3, B2, B3 as the second set, A3, A4, B3, B4...etc. as the third set and so on. How can I get about doing this?
Any help would be much appreciated!
Thanks,
Ben…
orward polygon modelling combined with a subdivision surface method to smooth the modelled polygon control cage (see this andthis).
The Weaver Bird plug-in has several methods for subdividing and smoothing a mesh including the probably best known method Catmull-Clark as well as laplacian smoothing.
Although Grasshopper is becoming better at handling mesh construction and modelling you might want to consider packages such as 3ds Max, Maya, Modo or Blender for doing the initial cage (they all have most of the standard tools one would except from a polygon modeller). For Rhino there is also the funky fusion between subdivision surfaces and NURBS called T-Splines (gave it a spin a few weeks back, has some pretty decent polygon modelling tools actually).…