keep the same number of branches.
The way I'm doing it now has the inconvenience of only working for this particular number of branches, and I would like a more general way. Do I need a script or can I solve it with components, path mapper, etc?
-Also, and this one is probably simple but I can't seem to figure it out: I have a tree structure as in fig B, and I want to pick out certain series of branches from it, for example {1;0} to {2;11}. (PathGen seems to only go from {0;0} to a specified item?) So I want to be able to plug in a choice of numbers, and dispatch those branches into separate trees/cull them somehow. What am I missing? In general, I've failed to find a way to pick out all of the "uppermost" level of branches, eg {3;x}.
Any help greatly appreciated!…
ies+ Kinect Basics+ Video Effects+ DirectX 11 Rendering+ Projection Mapping on Moving Objects+ Controlling flying copters+ Brainwave analysis+ Folding & cutting paper+ Multi-touch gesture recognition+ Multiscreen Setups+ Physics based interactions+ Transformations+ vvvv and the Arduino+ Motor Control+ Industrial robots for creative applications+ Visualizing dance with Motion Bank+ IRIS – Interactive Realtime Image Synthesizer+ vvvv.js+ more online– Symposium & Exhibition –‘The Rules – Examining code as shapeable cosmoplastic material’+ Memo Akten+ Rainer Kohlberger+ Geoffrey Lillemon+ Kyle McDonald+ Julian Oliver+ Rafael Rozendaal+ Elliot Woods+ Patrizia Kommerell & Gabriel Shalom+ Philipp Kleinmichel+ Joanne McNeil+ Andrew Goffey+ Alex McLean+ more artworks from our Open Call still to be announced– Happenings –Let's meet and feel the vibes of 'Creative Coders'+ CreativeApplications.net Panel-Discussion+ Consultation hour with Memo Akten+ A/V Performance Daniel Schwarz & Edisonnoside+ LiveCoding Performance by Alex McLean+ vvvv keynote+ Visitors presentation 'Patcher Kucha'+ Consultation hour Hackerspace Frankfurt+ and final party with a Guy Called Gerald+ Geoffrey Lillemon Artist Talk & Screening+ more online–Venue –Frankfurter Kunstverein…
sando las nuevas tecnologías de la información en la arquitectura para la gestión del conocimiento de sistemas que desarrollen estructuras sustentables, desde los procesos de diseño generativos o algorítmicos. Donde se contempla la P.O.O. (programación orientada a objetos) como nuevo lenguaje de expresión para el arquitecto-diseñador en el siglo XXI.Los talleres están pensados para sigan un hilo conductual en el que al mismo tiempo que se enseña se investiga y experimenta. Por primera vez se contará con diversos miembros de SEED como docentes de forma presencial y por video conferencia, logrando de esta forma acercar a los especialistas que se encuentran en Europa a los asistentes de los talleres sin encarecer los costos.+info:http://www.studioseed.net/ adn-methodology/
Los talleres están dirigidos a personas que tengan o quieran conseguir un perfil alto de innovación, creatividad, flexibilidad: profesionales con actividades de dirección, gerencia, proyectistas, investigadores, así como a estudiantes a partir de 5to semestre en adelante. Cada taller abarca perfiles diversos de profesionales, mientras unos están más orientados a directivos y gerencias, otros más a proyectistas.
LOS TALLERES:FAB DIG I / ITESM – CEM / Estado de México / 20 hrs / 8 – 11 al de diciembre 2011 (En este taller no se aplican descuentos ni becas)PARAMETRIC GREEN HOUSING / Colegio de Arquitectos del estado de Jalisco (Por confirmar Sede) / Guadalajara / 20h + 5h proyecto / 30 enero 2012 al 4 de diciembre 2012FAB DIG II / ITESM – CEM / Estado de México / 30h + 5h proyecto / 8 a 12 febrero 2012TERCERA REVOLUCIÓN INDUSTRIAL: TIC`s + SOSTENIBILIDAD. Procesos y paradigmas emergentes / Querétaro / 20 hrs / 15 al 18 de febrero 2012INTRODUCCIÓN AL DISEÑO GENERATIVO / UAM-azc / DF / 8hrs / 13, 14 de enero (Costo representativo $650, máximo 40 personas, mínimo 15 personas)INTRODUCCIÓN A: SCRIPTING CON GRASSHOPPER ( Python) Y PLUGINS / Estudio SEED México / Estado de México / 30 hrs / 23, 24, 25 febrero y 1,2, 3 de marzo 2012…
Added by SEED studio at 3:30am on November 24, 2011
led to write F2825E_glzP_0 to idf file8. index out of range: 09. Failed to write 29BFFB_glzP_0 to idf file10. index out of range: 011. Failed to write 613DE8_glzP_0 to idf file12. index out of range: 013. Failed to write 3CBCE5 to idf file14. index out of range: 015. Failed to write BDEF6C to idf file16. index out of range: 0
Etc...
Someone knows how to solve this problem.
In attached you can find idf file, gh definition and the errors list.
Thanks for availability.
Best,
Andrea…
eas and references:
1. The Geometry of the Envoirnment, Lionel March and Philip Steadman, Chapeter 10 - 11
2. There is a good overview on Floorplan generation methodes under this link:
http://entwurfsforschung.de/layout/
3. Have a look @Space Syntax grasshopper plugin
4. The random approch / Infinit monkey theorem
https://vimeo.com/37186522
This has its limits 100+ rooms will not realy work...
5. A more obscure math approch -> spectral Graph matching
https://vimeo.com/136231619
And the paper to read:
http://www.sss10.bartlett.ucl.ac.uk/wp-content/uploads/2015/07/SSS1...
6. Shape grammers
https://en.wikipedia.org/wiki/Shape_grammar
enjoy....
…
11 number instead of 10 (0-10, 10-20, etc). Also grasshopper numbered (i've numbered it for easier view) the panels vertically starts from bottom left.
Questions:
1. How to generate correct number ranges (0-9, 10-19, etc)?
2. How to change the numbering horizontally so i could select items by row?
3. I also found out that some surface have correct U and V direction and some of the have it inverted (U in V position, vice versa). This has cause some problems in my design. is there a way grasshopper or rhino to change its U &V ?
First time posting here. sorry if there's any mistake or misunderstanding.
Thanks,
Wilson…
r-workshop programme will focus on the design and 1:1 fabrication of an interactive pavilion for the 2012 International Festival of Electronic Language (FILE). Located on Avenida Paulista, the pavilion will react to light sensors and human activity, so as to transform and create a range of different lighting and spatial effects, triggering further movement and producing an interactive feedback loop of behaviour and response. To accommodate this responsiveness, the design should be developed using recursive scripting, associative modelling and digital fabrication.
Each workshop will focus on a different phase of the pavilion’s design and construction. Instruction will be led by Rob Stuart-Smith of Kokuggia and Tristan Simmonds of Simmonds Studio, with Lawrence Friesen of Generative Geometry, Anne Save de Beaurecueil and Franklin Lee of SUBdV, together withand other AA tutors, as well as local structural engineers and set-designers. Each workshop will offer introductory instruction in computational design - Grasshopper, (GECO, Firefly) and Arduino, and digital fabrication, while advanced instruction will be offered to participants undertaking multiple workshops.
Workshop 1 will develop design variations in small models, as well as material and structural scale modeling, testing and initial 1:1 prototyping, following computational and digital fabrication instruction. Workshop 2 will produce 1:1 prototyping. Following computational and digital fabrication instruction, it will explore the mechanics and electronics of the light-sensors and motors that generate the transformations of the pavilion. Workshop 3 will fabricate the final elements, working directly with manufacturers, testing partial assemblies. Advanced development of all circuits and Arduino scripts will take place following computational and digital fabrication instruction. Workshop 4 will focus on the final assemblage of the pavilion on site.
www.aaschool.ac.uk/saopaulo.
OTHER WORKSHOPS
Workshop 2: 4–13 January 2012
Workshop 3: 3–12 April 2012
Workshop 4: 3–12 July 2012
…
as one element.
Thank you
Comment by karamba on October 7, 2014 at 11:27pm
Hello Patricio, divide the beams in such a way that each boundary vertex of the shell becomes an endpoint of a beam segment.
Best, Clemens
Comment by Llordella Patricio on October 8, 2014 at 8:30amDelete Comment
Hi Clemens,
I did what you suggested but now assemble element doesn´t work properly. Could you please tell me how to fix it? Thanks in advance, Patricio
8-10-14losa%20cadena.gh
Comment by karamba on October 8, 2014 at 11:59am
Hi Patricio, if you flatten the 'Elem'-input at the 'Assemble'-component the definition works. The triangular shell elements have linear displacement interpolations whereas the beam deflections are exact. In order to get correct results you should refine the shell mesh.
Best, Clemens
Comment by Llordella Patricio on October 9, 2014 at 8:35amDelete Comment
Hello, succeeds in creating the mesh to the slab, and built the beam segment, but when I see the deformations are not expected because the beam is deformed as the slab.
Thanks for the help
PS: maybe I'm using the program for a type of structure that is not the most appropriate, as I saw in the examples of other structures. But this type of structure is that students taught
best regards
Patricio
9-10-14%20Example%201.gh
Comment by karamba on October 9, 2014 at 10:46am
You could use the 'Mesh Edges'-component to retrieve the naked edges and turn them into beams - see attached file:91014Example1_cp.gh
Best regards,
Clemens
Comment by Llordella Patricio on October 15, 2014 at 3:41pmDelete Comment
Dear clemens
I was doing a rough estimate of the deformation, and I can not achieve the same result with Karamba. When I make a rough estimate of the result with Karamba beams and mine are very similar, I think the problem is when I connect the shell, because there are no similar results.
I sent the GH file, and an image of the calculation
The structure is concrete The result I get is 0.58cm
thank youPatricio
15-10-14%20Example.gh
Comment by karamba yesterday
Dear Patricio,
try to increase the number of shell elements. As mentioned in the manual they are linear elements. A mesh that is too coarse leads to a response which is stiffer than the real structure.
Best,
Clemens
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