these tactics we will define a new generation of digital design that employs both high-tech and low-tech strategies. Parametric design generation and digital fabrication techniques will be used to computationally redesign low-tech building strategies, mixing high-tech expertise with local labor knowledge. Taking place in the Escola São Paulo, a cultural centre for art, fashion and design, the objective of the workshop is to transform conventional sustainable design strategies so as to bring ecological design a new aesthetic and social agenda.
Thus, this high-tech/low tech strategy will focus on environmental mediation, using high-tech environmental computational simulation software and environmental parametric design to design low-tech environmental mediation systems. The workshop will employ agent-controlled scripts to calibrate devices to respond to the forces of the sun and wind. Environmental simulation, both within and outside the parametric modeling interface will give instant performance feedback, to further streamline the design process. To support this aim, the workshop will collaborate with the Environmental Engineering Design Agency, B.D.S.P. The goal is to create spatial organizations for various social programs, settings and building types, using different types of devices, such as natural-light reflecting light-shelves, natural-ventilation systems, and solar-shading brise-soleils to alleviate the effects of the harsh urban heat-island.
Open to design professionals and students from all over the world, the studio-based workshop will include instruction in parametric modeling, environmental simulation software, Rhino Grasshopper, GECO, and Galapagos, (to integrate parametric environmental optimization and simulation), as well as digital fabrication processes using laser cutter, C.N.C. milling and rapid-prototyping machines, sponsored by DS4 and SEACAM, all of which will be used to produce design proposals physical models and one-to-one scale prototypes. The course will be taught by tutors and assistants from the AA School and B.D.S.P. The Visiting School will also feature semi–nars and lectures by both Brazilian and international architects, artists, urban planners and other specialists, and be featured in international and national media including the Arquitetura e Urbanismo (AU) magazine and digital media.…
milar once its default data managment techniques are exceeded thus forcing a new address index to be inserted. Its all just so unnecessarily particular and finickity.
If addresses are added when forced to, why not just have that as the default behaviour in the first place? Its not so much 'one size fits all' as postulated previously, but more one size fits 80% of cases and in the remaining 20% of cases you're going to be a slave to your definition as constant manual management will be required just to control the thing.
My final point:
circle with points should have a list address of {0}
multiple circles with points should have list address of {0;0}
multiple circles in multiple locations with points should have list address of {0;0;0} etc
I really dont see how that is any less consistent for highly complex data strucutres. To any rational individual this is predicable and follows a logic. What advantage is there in fixing the address at {0;0} yet still allow for new address sequences to be added firther down stream? Logic is the key thing to keep in mind here, not peculiar nuances only the initiated can ever be aware of.…
cle
the 'Shape' is copied to all points
shapes are rotated randomly, plus or minus 'Angle' maximum
'Shape In Brep (ShapeIn)' is used to cull shapes that aren't within the circle
'Fast Loop' begins using 'MCX' (Multiple Curves Intersection)
first shape is added to 'D1' output and shapes intersecting it are culled
results minus first shape are passed to 'D0' of 'FastLoopEnd'
loop repeats until 'D0' list is empty
'D1' results are scaled down slightly (0.75) to leave more space around them
'Explode' results and return only the curved part, ignoring the base line that closes the shape
…
Added by Joseph Oster at 11:01pm on March 17, 2017
avid--this software is a pleasure to use, and David, you have done an amazing job. I also want to acknowledge it takes a lot of work to edit the software, and I understand that it can take a while before any changes are made.
Okay so here are some ideas:
Subcurve - just like subsurface, but based on 1-dimensional intervals
Map Values to Interval - a single component that could take a list of values, an interval, and would scale the list of values to match the input interval.
A Dispatch component that could dispatch according to a list of output indices. Instead of just True/False, you could output things based on a pattern using 0/1/2/3/4, etc. This component would be the inverse of Weave.
A text object parameter and data type, with some basic ways to edit it.
More string manipulation operations, allowing for easy editing with string subintervals, and character counts, and basic text formatting (line return, etc.).
I really really really wish the List Item component had a default index value of "0". That is what I input into it 80% of the time.
That's all for now. If any of these ideas are already adequately addressed, please let me know. Thanks.
…
ellation tool of GeomGym in Grasshopper.
The design looks for a new brick topology which is in the shape of two generative elements of Weaire-Phelan structure; dodecahedron and tetrakaidecahedron. An innovative approach is taken by applying varying types of solutions and details to the new brick elements.
There are other good examples and winners which are worth looking into. Our sheets can be downloaded from here.
All comments appreciated.
We would like to thank Jon Mirtschin and anyone who contributed to this tool.
Xue Ai and Serdar Aydin…
and hope that this page can evolve into catalogue of relevant references for the practice of Landscape Parametrics. This list is by no means exhaustive, but it is a start!
The Architectural Association Landscape Urbanism Program
Relational Urbanism
Groundlab Landscape Urbanism
Plasma Studio Architects
[Ay]Architecture
asensio_mah
atelier_nGai
peg office of landscape + architecture…
similar to any other surface in your model. Just model the shadings as surfaces and then assign either translucent material or transparent material (glass) to them and connect them to runDaylight with other Honeybee objects. Is that make sense?
Make sure to use appropriate numbers for -ab, -ad and -aa. Check page 27 of Daysim tutorial for a an example for parameters (https://dl.dropboxusercontent.com/u/16228160/Daysim3.0.Tutorial.pdf). I should add that the numbers are slightly high in the example though. Here is another reference if you want to know more about RAD parameters: http://www.radiance-online.org/community/workshops/2011-berkeley-ca/presentations/day1/JM_AmbientCalculation.pdf
Mostapha
…
ly fabricated interventions and interactive electronic performance art installations in Barra Funda. Along with other experts, these tutors will teach how to use and apply new design technologies, notably Rhino and Grasshopper (and numerous plug-ins including GECO, Galapagos, Kangaroo and RhinoCam); Arduino and Processing; and the use of laser-cutters, rapid- prototype machines and CNC routers and mills.
Alan Dempsey of NEX, was in 2010, selected by the Centre for European Architecture/Chicago Athenaeum as one of the 40 most significant architects in the EU under 40. In 2008 he was selected by the British Council as one of the six most significant Design Entrepreneurs. He previously worked with Future Systems, OCEAN and Homa Farjadi. Alan was an AA Unit Tutor and is Director of the AA Independent’s Group (www.independentsgroup.net), which facilitates research into the use of computational design and fabrication. Alan has lectured, exhibited and been published worldwide. His work has received a number of awards, including a LEAF award for Spencer Dock Bridge, and a D&AD pencil for the [C]space DRL 10 Pavilion.
Robert Stuart Smith of Kokkugiais a Studio Course Master at the AA DRL. Robert previously worked for Lab Architecture Studio and Nicholas Grimshaw & Partners. He focuses on self-organisational systems and developmental growth, pursuing polyvalent and environmentally responsive affect. He leads consultation to Cecil Balmond on non-linear algorithmic design research. Kokkugia has projects in the USA, UK and Mexico, and is exhibited and published internationally.
Iván Ivanoff is an artist, programmer, and researcher. He searches for new forms of communication for the society of the future and is the director of different Media Labs worldwide. He founded the artistic collaborative i2off.org+r3nder.net, which develops multi-media and interactive projects, and Estado Lateral Media Lab to investigate and develop new technologies.
The Barra Funda district of São Paulo was once characterised by a mix of small industrial, commercial and residential programmes, but, as economic policies have favoured larger production industries, numerous companies have abandoned the area. In response, the workshop proposes the creation of new types of smaller industries to produce a mix of both consumption and production, manifested through micro-manufacturing interventions that can co-exist alongside retail and housing. Computational design and digital fabrication could be used to help create these new micro-industries, which in turn will help empower local craftsman to produce and sell directly to consumers through micro-manufacturing, located in small urban workshops.
The workshop will tap into emergent gallery scene of Barra Funda and local initiatives that use computational technology to introduce a new cultural and economic impetus. The workshop is a part of the International Festival of Electronic Language (FILE), an exhibition of interactive electronic technology, and will import these electronic technologies out of the galler, collaborating with local manufacturers, artists, and activists, with a goal of disseminating a high-tech yet low-cost and small-scale fabrication systems to promote this new micro-industrial movement. The workshop is open to architecture and design students and professionals worldwide.…
derstanding of the graphical algorithm editor, and then dive into more complex parametric models. We’ll also learn tricks to keep our project responsive and enjoyable to use.Course outline
covering similar content as the first part of the primer(http://www.grasshopper3d.com/page/tutorials-1)
novel material
duration: 3 days (24 hours)
Including
An understanding of the Grasshopper interface and the visual programming theory
Base parameters, large numbers of points and vectors, and small geometrical instances
Data flow
Troubleshooting definition problems and solutions
Know the main component types
Be able to join, and manage connections and trees
Expressions for both calculation and boolean creation
Understand Data Matching and casting
Managing long lists of objects within Grasshopper
Have an understanding of the functioning of Grasshopper components
Experience creating definitions
Parametric geometry examples, like attractors and list culling
Re-utilizable modeling examples: colored panelization, surface population, gradient and picture sampling and manipulation, catenary line and weaving
Spline animation examples
Getting ready to prepare own definitions in groups
More information...
…
t BBox will then be mapped relative to the UVW space of that box to the new target boxes.
Where your definition is slipping up is the data matching aspect of GH. You have two lists (that count). One list contains 100 items of target boxes and the other contains 2 items of geometry. GH defaults to the Longest List data matching
List A --> List B
Target Box A0 --> Cuboid
Target Box A1 --> Cylinder
Target Box A2 --> (Oops List B has run out of items. Now GH will repeat the last item = Cylinder)
Target Box A3 --> Cylinder
.....
Target Box J9 --> Cylinder
Solution
There are two approaches to rectify this the most logical would be to group the geometries into one object (What you had in mind with the bounding box) to do this use the Group Component on the Transform Tab > Utility Panel.
The other approach is far more common in GH mentality. Use the Graft, right click the G input of Morph and select Graft from the Context Menu. This places all of the items in the List on to separate branches. Creating a list of lists (although these new list only have one item). When GH now tries to data match them it will apply the whole of the first geometry list (Only the Cuboid) to all of the target boxes and all of the second list (Cylinder) to the target boxes again.
I hope this helps…