one, when its one trunk divide the isocurve into 30 parts, then divide each of the 3 branches should be divided into 10, and then the main trunk after they merge back together should be divided into 30.…
Added by Eli Meltzer at 4:05pm on February 9, 2012
ersect (2, 3, 4, 5, 6) with the line and the ones which do not intersect (0, 1, 7). Intersect is done! But how to get the non intersecting vectors (0, 1, 7)?
So I e. g. could deselect vectors 2, 3, 4, 5, 6 so I would display/use only vectors 0, 1, 7 and the bounced ones.
Appreciate your help!
Rudi…
output: 0, 1, 3, 6, 10, 14, 17I have a basic understanding of programming and can understand vb.net better than I can write it. Any help would be greatly appreciated!ThanksJeff…
to the installation folder, Drag & drop SYNTACTIC(green one) over your grasshopper canvas.
3. Close your rhino and reopen it.
4. Type GrasshopperDeveloperSettings
5. Tick the Memory load *.GHA assemblies using COFF byte arrays option
6. Run grasshopper and enjoy plugin…
a follow up question... how do I wrap a list onto itself at a certain frequency?
i.e. I want the list {1;2;3;4;5;6;7;8;9}
to become {1,4,7; 2,6,8; 3,6,9} wrapped every 3rd item
Added by Joshua Jordan at 5:30pm on November 17, 2012
Hi,
I want to divide curve with distance between points so it will be like this:
1--2---3----4-----5------6-------7-----, ...
with values in range 1 to 50, must be simple but im stuck..
tnx
≈ 4.8 " as " x= 4.8 ± a ", do you know what is the min and max for "a"?
and second, i had tried the "round" function, but i faced problem with it too! for example:
if the input is a series as {0.0, 0.5, 1, 1.5, 2, 2.5, ...}
the output for Round(x, 0.5) is : {0, 0, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, ... }
and for Round(x, 2) the output is : {0.0, 0.5, 1, 1.5, 2, 2.5, ... }
i can't understand the logic that lies behind this function, i think
for Round(x, 0.5) the output must be {0.0, 0.5, 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, ... }
and for Round(x, 2) it must be {0.0, 0.0, 2, 2, 2, 2, 4, 4, 4, 4, ... }
so, is there any problem with it, or I misendestood the logic ?…
;-2;-1;0;1;2;3) and beside that i don't want to have 0 as a result.
So at the End I would like to have only 6 numbers: -3;-2;-1;1;2;3
I already came to an result with integer numbers but it actually only rounded up the random results. when one of the results was -0.473 it ended up as 0.
I'm sure it's pretty easy to solve, I'm just missing something.
thx for help…