i've drawn a line(the line is oriented with a z-vector) on it, and started using this instead of a line thats already baked in rhino(as his is).. 5 min in his tutorial, he rotates some points - pretty basic - but my points won't rotate..
I have no idea why, i've tried flattening, cleaning tree etc. - nothing works...
I think it's because i altered a bit in his way of doing it, because my line is oriented in z-axis, and my circles are oriented in the y plane.. But i can't see why this shouldn't make them able to rotate?
Could any1 solve this puzzle? :)
The problem will appear on the far right of the definition..
Thanks a bunch!…
Added by Senad Gvozden at 10:34am on February 12, 2010
s which intercept the line.I have done some work on grasshopper about the line and the points, is like points attractors, the geometries beginning to grow from the x distance between the points of the line and their center point.So, the problem here is once the geometries start to grow, they dont have any rule, so is a mess there and they dont pack together. COULD somebody help me with that?
Jon and I tryed to use the plug in but I couldnt....... I want to pack the polyhedras as is in the picture but I need some rules, the only thing wich I have is the distance points and points which are the geometries. Is any way to do it on grasshopper?…
remember whether there was a reason not to order them along the line.
At any rate, they have to be re-ordered. The easiest way to create line segments between points 1&2, 3&4, 5&6 etc. is to create polylines, explode them, then cull every other segment.
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David Rutten
david@mcneel.com…
Added by David Rutten at 2:45pm on January 6, 2014
up the screen shot so you can reproduce it and get a feel for what is happening.
You should note that some lines are actually running in the reverse direction, you may wish to neaten that up for consistency so they run in the same direction. It doesn't show once the extrusion has happened because the components I put in just tell the profile to be placed at the start of the line and extrude it to the end of the line.…
definition that also influence the surface. Can anyone help me.....I was also hoping that the lines influence could generate holes on the surface (the surface was generated from a grid-perhaps there is a hole on each point of the grid that only appears when the line is close to the surface)....the closer the line is to the surface the bigger the holes-or perhaps the holes size is influenced by the proximity of the line on the surface grid with a slider (this would be better). I hope this makes sense
I understand that the explanation above is a bit vague so i have attached my file with the work done on it so far. It is a surface that a few attractor points that influence the shape and colour gradient of the surface. Hopefully this helps…
have the time, please do answer, i really appreciate the input!
here we go:
1. can i pick the widgets that load at startup?2. on the Random Component, what does the "seed of random engine" input value refer to?…
appear (or is drawn) once the boolean operations have been satisfied.
I cannot figure out how to do this, I want to draw the line when the operation receives a 'true' value. Any ideas? Also what components do you usually control with a boolean operation?
Thanks a lot
Matt…
o Curve. I need a Curve, because I do a CurveCurve intersection check later and this function doesn't accept a Line as a parameter. And since there is no constructor for Curve, I did it like this...
directionVector *= distance; // set Vector length Line ln = new Line(point, directionVector);
Curve crv = new LineCurve(ln).DuplicateCurve();
I would appreciate your input and a better solution.
Cheers
Eirik…