Hi,
in this moment I can't understand the table.
I have two list A and B both with 3 item, so I have 9 combinations. why the table has 4 column and not 3?
nnot calculate (too many digits).
Or you want just to fill that space with random configuration and find some good for you?
Here's my first thoughts:
Again, as some other cases, iterative process.
(Conway's game of life, a cellular_automata-like process (?)... Install anemone.)
I would create 3 grids:
1 - grid of 100 values, cell's center points
these values can have more integer values like 0=free 1=occuped
2 - grid of 81 values, grid vertex points (excludig perimeter)
these values are where the center of 2x2 cells could be. 0=possible location 1=not possible location
3 - "grid" of 180 values, grid segment center, where 1x2 center could be
again 0 and 1
Then it's needed a "topology" between those 3 grids:
At each iteration those values updates each other by basing on placed cells and adjacent values.
At each iteration a new cell (random from A or B) is placed in a random possible location.
This is just my madness, and maybe I'm already far away from a result.
For sure a fasterst, simpler, smarter solution exists.…
ft , 4:3 (to use GH); it could be nice dock icon bars to the left or right working with laptop screen and put it on top working in GH with the 4:3 one.
This feature is cool, but not really usefull.
Best Regards.…
ts, a value for each point.This script is wrinting in C#, not C++. And of course, can be done with standard components, perhaps someone else help you with that.…