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algorithmic modeling for Rhino

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Search Results - 不动产权证原版【薇V信HKeeFC】💯83647

Vivian van DeursenVivian van Deursen
VICTOR ORIVEVICTOR ORIVE
Victor ReynaVictor Reyna
Comment on: Topic 'multiple surfaces from lines'
c etc] on hand): There's no "direct" Method that takes more than 4 points (or edges) to make a single face Brep [ i.e. one BrepFace] or a NurbsSurface.  Patch on the other hand ... well ... it's a bit tricky.…
Added by peter fotiadis at 12:54am on March 1, 2016
Comment on: Topic 'Flow object along surface command'
ing of UV ? i have some idea but i wanted to understand better, because I still dont understand the logic behind remapping domains. Any material on U- V domain related info would be great. …
Added by Parivardhan Dangi at 10:55pm on February 15, 2017
Topic: ¿¿¿ Isocurves in V Direction???
tool in Adobe Illustrator, but I can figure out an elegant way to generate gridlines that would cross in the opposite direction (v). I imagine path mapper might do the trick, but I'm not there yet....    …
Added by Laurenz Charles at 10:00am on July 22, 2011
Topic: Surface From Points
u and v counts: Rhino.Geometry.NurbsSurface.CreateFromPoints(p, u + 1, v + 1, 3, 3); Is it possible to update that component?…
Added by Petras Vestartas at 9:27am on September 29, 2017
Comment on: Topic 'Generate points on 3d section with vectors'
hat I just found in Rhino help. u- and v-directions Every surface is roughly rectangular. Surfaces have three directions, u, v, and normal. You can display the u- and v-directions and the normal direction with the Dir command. The u- and v-directions are like the weave of cloth or screen. The u-direction is indicated by the red arrow, and the v-direction is indicated by the green arrow. The normal direction is indicated by the white arrow. You can think of u-, v-, and normal-directions as corresponding to the x, y, and z of the surface. These directions are used when mapping textures and inserting knots .   …
Added by Sam Gitelman at 11:22am on May 21, 2012
Photo: Automated FoamDome #1 - Toolpath generation & simulation with Hal v0.02
Automated FoamDome #1 - Toolpath generation & simulation with Hal v0.02 curved on 5 faces. All the geometry, toolpaths and robot programming done in Grasshopper + Hal v0.02: total definition of 3200 components. Morphogenesis & optimisation: http://www.youtube.com/watch?v=ViC0OpcEowE Toolpath & Robotcode generation : http://www.youtube.com/watch?v=K6JinxLdboo Fabrication process: http://www.youtube.com/watch?v=MAh9MBw-UJE More informations at: http://wp.thibaultschwartz.com/2012/02/04/automated-foamdome-1-ensapm-2011/ More on Hal plugin: http://www.food4rhino.com/project/hal http://wp.thibaultschwartz.com/2011/11/22/hal-abb-robots-reprogramming/…
Added by Thibault Schwartz at 12:46pm on February 5, 2012
Comment on: Topic 'using .txt file to arrange a 3d model'
te(v) a = x Case "MOVE X" v += vector3d.XAxis * 3 Case "MOVE Y" v += vector3d.YAxis * 3 End Select End Sub'Custom additional code> Dim v As New vector3d '/Custom additional code    …
Added by Vicente Soler at 9:45am on March 28, 2013
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