You guessed it! Today we're making the Coronavirus! Watch till the VERY END for an unexpected event! Don't forget to wash your hands and stay indoors during ...
onstrates the following:
1. The definition's functionality employing HumanUI for the custom user interface.
2. The evaluation of the definition's ability to handle different point cloud data sets.
3. Video reports with the definition's results, depicting the image acquisition path.
The process is displayed in real time, with minor speed up in some parts. The setup is responsive and benchmarks show that change between dense point cloud data sets is pretty quick (13-15M points, 40-250 images), with updates being calculated in impressive timings.
I would like to thank Heumann A. and Zwierzycki M. who provided direct support with HumanUI and Volvox. Also Grasshopper3d forum users Maher S. and Segeren P., who contributed with Rhino viewport manipulation scripts.
More on Volvox:
http://papers.cumincad.org/cgi-bin/works/Show?_id=ecaade2016_171&sort=DEFAULT&search=ecaade%20volvox&hits=2629
http://www.food4rhino.com/app/volvox
http://duraark.eu/
HumanUI:
http://www.food4rhino.com/app/human-ui?page=1&ufh=&etx=…
example file with my DWG file that I've exported from Revit into Rhino, but I'm having a few issues with the geometry.
A few problems that I'm having with this:
1. I can reference the surfaces to breps by selecting objects (walls, roofs, windows, etc.) that are associated with the imported layers no problem, but cannot create zones from breps
2. Getting this error, "Data conversion failed from brep to surface" when flipping the floor.
3. Window geometry is different in Revit than how they are recognized in HB, what is the best way to make the windows workable in HB?
Any suggestions to help me get started with simulation for this building would be greatly appreciated! Links to my dwg file, gh file, and rhino file I'm working with are down below.
Thanks in advance!
DWG File
GH File
Rhino File
…
. I'm trying to get the points to start from a point and go to other points on the map, but instead of going there in 2d, I'm trying to get it to start from 0 in Z axis and go upto 80m in Z axis and then land back at Z axis when get to destination. I'm trying to create a drone environment in 3D. Would this be possible?
Many thanks,
J…