moved by random amounts in a random direction. The animated slider was the amount of deviation from the original points. And yes, I used culled lists.B.t.w. did you find my workaround for your loft? Did your notebook explode? ;)…
nologically label them (there are currently 65 points and this is labelled as in the file i've attached). However, what i'm actually after is to reformat these points into an x and y style grid.(a1, a2, a3, a4, a5)(b1, b2, b3, b4, b5)(c1, c2, c3, c4, c5)(d1, d2, d3, d4, d5) etc.Any ideas/help how this can be made possible would be great.Thanks in advance…
%.
I us Revit, Maya, Microstation/GC SDK often and find rhinoCommon the most straight forward and easy to use.
reflector + Object Browser in VS is the best way to learn…
der to use the definition there have to be at least as many sliders as there are curves you selected. I have tested it with a grid structure where it preforms at about 80%.
Richard…
ybody has thought of or Seen in competition renderings. It Shows you in an understandable Way and in a Handy Format the tools you can use to fulfill your ideas. As i am nö Student anymore i don't find the Time to teach myself a Complex prog like Grasshopper-i really recommend it
W…
ing circles with three different radii.
Link to Video: http://vimeo.com/16060472
Work done at Proctor and Matthews Architect:
http://www.proctorandmatthews.com/welcome…
ndom positions which I don't know.
my aim is to spread squares like a grid in a big rectangle, by choosing the percentage between the total areas of all squares and the area of the big rectangle. for examples I want the squares to cover 80% of the rectangle.
the closest thing I could get is by arraying 1X1 small square to cover the whole rectangle, then i scale the small square by 0.8. but the final area was less than 80% so that didn't work well but it is the best I could do.
any idea of a better way to do that?
Cheers,
Ahmad…
Added by Ahmad Kotbi at 10:22am on November 8, 2015
dred 500x500 images using blurring radii smoothly ranging from 2 to 200 pixels. Ie. about 650 milliseconds for a blurring radius of 200 pixels, and ~10 milliseconds for a radius of 2 pixels.
During the process, my CPU load varies between 80% and 90%, but that includes all the stuff the system is doing (always a few percent).
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