the whole concept of snapping to the angles you give, beacuse
1) -90° actually is 270°
2) for a symmetric brick 90° is 270° and 0° is 180°
so you actually end up with brick rotated 90° or 0°...
And the second thing: If you stack bricks in a wall, you normally interleave bricks. stacking two rows of 4 bricks all at 90°, the top row will drop between the bricks at the bottom row (that is assuming german standard brick format approx 1:2).…
tions, but the order will be random.
2) use a random component to generate N random integers between 0 and 3 (you'll have to enable the integer option from the component menu), then multiply these random numbers with 90. This approach may give you an unacceptable excess of certain angles.…
i use an f1 component
and type in the expression editor
Rad(x)
then connect a slider with the degrees you nedd
say from 0 to 90 degrees
that does it
best
mario
This is a good example... it shows sections crossing at 90 degrees. When they cross at different angles then I think you need a different solution or a very good carpenter!
Added by martyn hogg at 9:46am on September 10, 2015