, so using distance to centre point, you can give all the useless values a 1. Cutting down the values you actually need to work out by 80%. Which is helpful when approaching 1 million points.…
ases where you have angled shades and the component is doing trigonometry to figure out how close the blinds could be to the glass without touching. I just re-wrote the code so that, now you cannot have the blinds closer to the glass than half of the blind slat depth, which seems to be the limit of what E+ will tolerate.
Also, E+ does not like it when you input blinds that are perfectly at 90 degrees so I changed the component to automatically write out shades at 89 degrees when you connect up 90.
Using the Shade geometry as context worked perfectly for me and I am not sure what was wrong in your situation.
See your working file attached.
-Chris…
the only thing that i have to fix is to make the holes appear semi-random. At for example at 30% - 80% of the height, or between fixed heights.Thanks again for your effort.…
7,8. It would plot on the line of the 20%, 20%, 70%, 80% of the length of the line. I'm not looking for a way to divide the curve by 2 and then by 2,not steps. So I would have two points at 20%. I hope this is clear.
Thanks,
Tom…