original list 40% and 60% and then the latter again by 20% and 80% The three percentages I get would be:
40%
12%
48%
You can't really directly manipulate the resulting percentages, can you? And it'll be more problematic if I want more than 3 percentages?
Thank you though! I'm using your method for the time being!…
ndom positions which I don't know.
my aim is to spread squares like a grid in a big rectangle, by choosing the percentage between the total areas of all squares and the area of the big rectangle. for examples I want the squares to cover 80% of the rectangle.
the closest thing I could get is by arraying 1X1 small square to cover the whole rectangle, then i scale the small square by 0.8. but the final area was less than 80% so that didn't work well but it is the best I could do.
any idea of a better way to do that?
Cheers,
Ahmad…
Added by Ahmad Kotbi at 10:22am on November 8, 2015
GH) > then define (still in GH) some instance definition (or many: case variants) > then place it according some "policy" (3d point grid and the likes). Note: Only doable with code, mind (C# in my case).
Obviously you can skip the creation part and instruct GH to deal with instance definitions already listed in the Block Manager (say: find the block named "cell666_B3" blah, blah) ... but that means that you can only use them (meaning a rather "limited" parametric approach) and not make them from scratch (meaning a true parametric approach).
But I guess that you've tried the block way in the Rhino environment already. That said I use rather solely this approach in GH and yields quite manageable object collections - I would say "real-time" response (up to 20K instances) but I use dedicated Xeon E5 1630 V3 workstations (with NVida Quadros K4200 and up for the graphic response part of the equation) so the "performance" is rather a subjective thing.
Modifications:
easily doable with GH (on instance definitions at placing time: since you need only to scale them and not vary their topology).
Anyway post a portion of the R file.…
FORE MeshMachine (rather better) or after
BTW: For a mesh with 7M points ... well... you'll need some proper CPU to deal in a reasonable amount of time (what about a Xeon E5 1630 V3?).
Alternatively find a friend who knows very well Modo ... and see first hand what the US Movie Industry is all about.…
ptimization of any kind. If I were to add a space voxelization algorithm to it I could probably do away with 90% of the force vectors in a large particle cloud.
http://www.youtube.com/watch?v=RmsbzTf79bc
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David Rutten
david@mcneel.com
Poprad, Slovakia…
Added by David Rutten at 5:35am on December 16, 2009
mbers in a panel, but that just sees them as a text blob. Is there an easy way to do this?(Alternatively, I'd like to define a list like [True, True, False, True, False] -> for use with the dispatch function. Presumably, this will have the same solution?)…