80%93Clark_subdivision_surface
and here is the image I got the weights properly, but it seems that weights equation for the original vertex is more like :
(F+2R+(3/n)P)/n
F=face center's average
R = edge center's average
P = original point
n = number of faces at P
using wikipedia notation.
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est of the best)
Crucial DDR4 2133 ECC (what else?)
4* WD RE 500 in Raid combo (not shown)
Some stupid 2.5'' HD thingy (avoid 2.5'' disks)
No SSD thingy
Corsair CPU cooler (Tequila replaced the OEM liquid: it works)
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epaired the missing xml closing statements, but a lot of data is missing from this file. Ddi you make it yourself or did you download it?
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David Rutten
david@mcneel.com
Poprad, Slovakia…
Added by David Rutten at 3:44pm on February 6, 2011
e same time consider gravity (gravity on) at the crosssectionoptimization?
And the reduction of the allowable stress to "some" value means what exactly? 80% or more? and is it a discrete or continuous reduction?
Excuse my curiosity and thanks for your help.much appreciated.…
bjectives. I've write my master thesis about the environmental multicriteria optimizations, and usually, you can define the objective according to environmental criterias (concerning the daylight for instance, in the environmental certifications, they say you have to obtain at least 2% of light factor in 80% of the room).Tell me if you find something interesting using wind datas ;)…
y to control the minimum and maximum width of my louvers? For example near the attractor points 40 cm and far away from the attractor points about 80 cm.
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ose space to make the louver look dense at some part.
Here' my method toward those space creating.
First, i create a numeric combination, so i got 3,9,15,30.
Second, i repeated the data until the length i want, and jitter them. Here's what i get:
30,3,9,3,15,9,30,30,15,3,3,15,30,9,3,3,15,3,3,9,9,3,15
Actually what i`m trying to achieve shown below:
3,9,3,3,30,3,15,9,15,30,30,15,30,3,9,15,9,3,3,15,3,9,3
My idea is, to make the center part look no so dense compare to others part, somehow
it's no a absolute looking in the final. What i mean is, maybe more [30] like 80% drop at the center part, 80% of [3] drop at the start and the end, meanwhile the others 20% [3] and [30] appear to be random in whole series.
Last, i will weave this set with other set which stand of the dimensions of sticks.…
me in 19 different pipeline components. Marginally better, but I'll still need to do this operation approx. 80 times...gulp.
Here's a wishlist request for David: expose string inputs in the Geometry Pipeline for Layer and Name. If I had that, I could change one string to swap my whole geometry set! (My layers have names like "B1 red rail", "B1 blue rail" etc., then the next time I'll want "B2 red rail", "B2 blue rail" etc.)
BTW, I'm happy to script something in C# if it will help: maybe I could write something like the Geometry Pipeline that takes a string input for layer name? Hmmm...
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