I am starting on a project where I want to create a scale texture on a 3 dimensional surface. Any ideas on how to get started ?
Each scale has to be a 3d object.
You can print them out for making earrings or accessory. Need Rhino 5 SR6 and Grasshopper 0.9.62. https://www.facebook.com/media/set/?set=a.636807466369373.1073741831.626835017366618&type=1
{0;1;0}
{0;1;1}
.
.
.
the structure comes from a 3d grid of points.
I want to store data at each specific point which i can use later.
any ideas?
thank you
christoph
…
chitecture for quite a while. I've been through all versions of 3DS Max and I've used Maya and Softimage as well. In the last 3 years though, I started using the 3D apps as an architectural design tool, but you must already know that this it not the main purpose of them.
That's when a friend of mine introduced me to GH and I was blown away by it. This is like THE perfect thing for design. I'm currently designing a high-rise for a city here in China where I live and it has a very intricate twisting, thus I took the leap and started learning GH, but I think they time it'll take me to learn it will far exceed the time of this deadline so I did the whole model in 3Ds Max, but it was a real pain in the ass moving every individual row of vertices manually, and leading myself but nothing but rudimentary techniques to make it look right, and still, it doesn't look as I want and when having to modify it, it's just another full exhausting day at work.
Anyway, that's briefly the reason. I'm hoping to learn a lot from here. If you have any essential sources (preferably updated) from where I can push my knowledge do let me know please!
Thanks!!…
e other spheres. So What I have done is:
1. creating a random set of points
2. use the 3D proximity to find the closest points
3. some how measure the distance of these vectors created from step 2
4. assign the values as radius for each sphere
I am stuck at step 3 now because I am confused about how exactly to use the outputs from the 3D proximity. Anyone knows how to use it please help!
By the way, I am working on this problem as the first approach to a flock or swarm behavior. Does anyone know if there had already been a solution to this? And where I could get it?
I really appreciate anyone that helps!…