What are B and C supposed to be? I mean, they have to resolve to actual numbers.
So given the tree:
{0} [0;1;2;3]
{1} [0;1;2;3]
{2} [0;1;2;3]
{3} [0;1;2;3]
What is it you're after?
Added by David Rutten at 8:59am on October 21, 2017
ter file and notices that there is a lock on cluster 2, when hovering over it it says User A has it opened and maybe has a back log of recent saves. so user B goes to work on cluster 3, he clicks cluster 3 and it's contents explode outward revieling the definition of the roof. Now in User A's file cluster 3 has a lock on it. User B finishes and saves and closes an the definition folds back up into cluster 3 and now cluster 3 in user A's file has an update symbol. User A clicks it and now the roof is updated in user A's file.
…
kind of “update” of the script above. So what I need:
Is it possible, to divide these frames into various size in the horizontal axe? Just like windows with different size?
I'm looking forward to hearing from you soon!
Kind regards
C.Render…
hink you need recursion to modify the random seed; many other ways to accomplish that (use the length of each curve as the seed, for example).
Using multiples of twelve makes it harder for me to grasp the essence of the matter; another way of looking at it is that you want to generate random integers from 2 to 5 (24,36, 48 and 60) and have them add up exactly to curve lengths of 5 (x12=60), 9 (x12=108) or 14 (x12=168).
So you want to generate random numbers until their sum ('Mass Addition') plus 5 is equal to or greater than the curve length (5, 9 or 14). The last number in the series is then not random but just the difference between the two.
For example, for curve length = 5 (x12=60), there are only three possible numbers that can be used as the first in the sequence: 2, 3 or 5. If it's 5, you're done. If it's 2, the second number is 3 (5-2), if it's 3, the second number is 2 (5 - 3). You can't use '4' at all because the remainder, 1 (x12=12) isn't one of your solution options.
There is no point in generating the last number randomly, eh?
P.S. You didn't use 'Internalize data' for the 'Curve (Crv)' param in your GH file.…
Added by Joseph Oster at 2:29pm on September 12, 2015
t to make 4 polylines (with a different number of vertices - total: 14points)
I would like the Selection component to give me back 3 x 4 groups for making the polylines. Or 3 x 14 points.
The Selection ran only 14 times, just for the first point-grid.
This is where I am so far..
I tried a graft on the List-input of the selection to tell the selection to do the run 3 times with an unexpected result.. Something is missing..
Suggestions anyone?
Best regards,
Bart…
Added by Bart Goormans at 7:40am on October 31, 2015
ble Voronoi pull to magnet curve,
Controllable Rheotomic-surfaces-and-flowline Voronoi points,
Controllable Mobius Transformations Voronoi points,
Controllable 3 interloking fibonacci spirals Voronoi points.
With Geometry Gym curve fillet network processing.
Other examples can be seen in this album.
http://www.grasshopper3d.com/photo/albums/fibonacci-voronoi-concepts
Inspired by...
http://www.grasshopper3d.com/forum/topics/basic-attractor-point-question
http://www.grasshopper3d.com/profiles/blogs/rheotomic-surfaces-and-flowline-generation-tool
http://www.grasshopper3d.com/forum/topics/fractals-sierpinski-variation
http://www.grasshopper3d.com/forum/topics/fibonacci-sequence?id=2985220%3ATopic%3A671207&page=2
http://geometrygym.wikidot.com/downloads…
ble Voronoi pull to magnet curve,
Controllable Rheotomic-surfaces-and-flowline Voronoi points,
Controllable Mobius Transformations Voronoi points,
Controllable 3 interloking fibonacci spirals Voronoi points.
With Geometry Gym curve fillet network processing.
Other examples can be seen in this album.
http://www.grasshopper3d.com/photo/albums/fibonacci-voronoi-concepts
Inspired by...
http://www.grasshopper3d.com/forum/topics/basic-attractor-point-question
http://www.grasshopper3d.com/profiles/blogs/rheotomic-surfaces-and-flowline-generation-tool
http://www.grasshopper3d.com/forum/topics/fractals-sierpinski-variation
http://www.grasshopper3d.com/forum/topics/fibonacci-sequence?id=2985220%3ATopic%3A671207&page=2
http://geometrygym.wikidot.com/downloads
…