vector * number
8. number * point
9. point * number
10. complex * complex
11. colour * colour
12. colour * number
13. number * colour
--
David Rutten
david@mcneel.com
Seattle, WA…
Added by David Rutten at 10:39pm on November 12, 2010
ld go
Slider at 1 -> 1°, 2°, 3°.
Slider at 2 -> 2°, 4°, 6°
Slider at 3, etc.
And when the angle was too much that it surpassed 90 before connecting the 20 points, that line was not created. Maybe using a series instead of a range...mmm
Everything helps, thanks
…
va materials, and the other slider has 4 different heights for a lightshelf. I started Galapagos last night and when I woke up in the morning I found out that Galapagos ran 186 times and it is still running, I thought it should only run 8 times ( 2 materials x 4 lightshelf heights = 8). Am I missing something?…
that list to 1 and -1: 1,1,1,1,-1,-1,-1,-1,1,1,1,1...
Do definitely look more closely at lists, treas, cull, weave, etc. though. They are the solutions to 65% of GH problems.…
minimising. Note that I don't want to limit the value range of the inputs.
E.g:
A * 2 = B
1. Maximise the value of A whilst ensuring 20<B<25:
I want A=12
2. Minimise the value of A whilst ensuring 20<B<25:
I want A=10
Thanks…