nowledge, tools, materials and machines. The Clusters provide a focus for workshop participants working together within a common framework.
Clusters provide a forum for the exchange of ideas, processes and techniques and act as a catalyst for design resolution. The Workshop is made up of ten Clusters that respond in diverse ways to the sg2012 Challenge Material Intensities. The Call for Clusters is now open to proposals which respond in innovative ways to this year's challenge.
Deadline: September 19 2011
More information can be found here:
http://smartgeometry.org/index.php?option=com_content&view=article&id=129&Itemid=146
sg2012 takes place from 19-24 March 2012 at EMPAC (http://empac.rpi.edu/) and is hosted by Rensselaer Polytechnic Institute in Troy, upstate New York USA. The Workshop and Conference will be a gathering of the global community of innovators and pioneers in the fields of architecture, design and engineering.
The event will be in two parts: a four day Workshop 19-22 March, and a public conference beginning with Talkshop 23 March, followed by a Symposium 24 March. The event follows the format of the highly successful preceding events sg2010 Barcelona and sg2011 Copenhagen.
sg2012 Challenge Material Intensities
Simulation, Energy, Environment
Imagine the design space of architecture was no longer at the scale of rooms, walls and atria, but that of cells, grains and vapour droplets. Rather than the flow of people, services, or construction schedules, the focus becomes the flow of light, vapour, molecular vibrations and growth schedules: design from the inside out.
The sg2012 challenge, Material Intensities, is intended to dissolve our notion of the built environment as inert constructions enclosing physically sealed spaces. Spaces and boundaries are abundant with vibration, fluctuating intensities, shifting gradients and flows. The materials that define them are in a continual state of becoming: a dance of energy and information.Material potential is defined by multiple properties: acoustical, chemical, electrical, environmental, magnetic, manufacturing, mechanical, optical, radiological, sensorial, and thermal. The challenge for sg2012 Material Intensities is to consider material economy when creating environments, micro-climates and contexts congenial for social interaction, activities and organisation. This challenge calls for design innovation and dialogue between disciplines and responsibilities.sg2010 Working Prototypes strove to emancipate digital design from the hard drive by moving from the virtual to the actual in wrestling with the tangible world of physical fabrication. sg2011 Building the Invisible focused on informing digital design with real world data. sg2012 Material Intensities strives to energise our digital prototypes and infuse them with material behaviour. They have the potential to become rich simulations informed by the material dynamics, chemical composition, energy flows, force fields and environmental conditions that feed back into the design process.
More information can be found at http://www.smartgeometry.org…
olution emerging in the architectural industry world-wide, the Department of Architecture at The University of Hong Kong will host a two week intensive summer program named Digital Practice.
Led by professors from The University of Hong Kong, as well as invited practitioners with expertise in practice of cutting edge digital techniques, the program offers participants opportunities to experience applications of computational tools during different stages of an architectural project, i.e. concept design, form finding and optimization, delivery, management and communication of design information under the team-based working environment. By learning advanced computational techniques through case studies in the context of Hong Kong, participants are expected to go beyond the conventional perception of technology, considering users and tools as a feedback-based entity instead of a dichotomy. The program, which is taught in English, includes a series of evening lectures related delivered by teaching staff and invited local architects.…
ion technologies offer a completely new way to think and approach design, architecture and urban planning.
. . .
The ADVANCED ARCHITECTURE SUMMER SCHOOL organised in Paris by VOLUMES coworking, NOUMENA architecture and architect/teacher/designer Francesco Cingolani in partnership with the prestigious École Nationale des Ponts et Chaussées is a 3 weeks learning experience designed as an immersive journey in social innovation, computational design, digital fabrication and collaborative culture.
Details and informations for applicants> volumesparis.org/summerschool2015…
r).
http://www.agrob-buchtal.de/en/cd/produkte/produkte_seiten_13045.ht...
2. 1 puts some "modular Z" increment puzzles (for more than obvious reasons). Additionally the excavation cost VS any ECO-benefits ... (heat exchangers in the foundation blah blah). OK that means that the footprint it's also modular., not to mention the whole composition (potentially).
3. So: use the projection ONLY for defining where a given footprint meets the terrain (see the yellow and blue things in V2) and then LOFT pairs (see PlanA, B) of profiles into 2 DISTINCT portions ("solids" so to speak): (a) the basement (or at least something where some potential partitions could being classified as "underground" spaces), (b) the classic building.
4. By doing 3 ... keep an eye on 2 as well (Don't forget the classic minor terrain "adjustments" around each building (meaning usage or "tmp" solids), access roads/pavements (ditto), potential connection of basements (parking), soil stabilization issues, bad seismic behavior on unevenly(Z) formed basements etc etc).…
per space. In the upper right corner you draw another dot, and you write "1, 1" next to it. You now have 2 points defined in paper space (uv space).
Ok, lay down the pencil and pick up the paper. You'll notice that the two points have just moved through world-space. They were very close to the desk, but now they are hovering above it. The coordinates you wrote down on the paper or the other hand are still valid.
No matter what you do to this piece of paper; crumple it, fold it, take it on a plane to South Africa, those two points remain fixed in paper space.
A surface is always a rectangle in Rhino. It may be deformed, it may have holes cut into it, but in the end it's always a rectangle, just like your piece of paper. UV coordinates are points that are defined in Surface UV space. They consist of only two numbers, because a surface has no thickness. At any point in time, you can translate these UV points into World XYZ points using what is called a surface evaluator. Where these XYZ points end up depends entirely on the *shape*, *size* and *location* of the surface.
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Surface uv-space (and Curve t-space) are vital when dealing with nurbs geometry. If you do not understand the concept of parameter space, you will have a lot of problems because many components in Grasshopper use these coordinates.
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David Rutten
david@mcneel.com
Seattle, WA…
Added by David Rutten at 6:40pm on September 27, 2009
, and made the below definition to try it out. (lots of components to draw a line, but I'm just trying to understand the equation)
I had been searching for advice on some geometry topics worth exploring for a class, and now I'm in the class and the teacher wants me to start by learning about splines in general (not nurbs). I just spent the day learning linear spline interpolation, then quadratic, then cubic. I didn't try working them by hand yet, but I'm getting the concepts. It seems cubic is the lowest degree where you can get C2 continuity, which makes it smooth. I read over parameterization and how that simplifies the number of equations. I read about space curves, and then the differences between Hermite, Catmull-Rom, and Cardinal spline, but then got tired and had a cocktail.
So I guess I'm looking for any direction or advice on how to understand parametric curves in 3d space, and how they can be defined (splines or otherwise). Thanks!!!
…
nter the programming world and tinker more complex, interactive solutions. We will also explore advanced programming paradigms. There is no class official programming language, as both C# and Vb.Net are possible on the participant’s side, and all examples will be provided in both C# and Vb.Net. Additionally, we will see how to get started writing full .Net plug-ins. Finally, we will have time to explore user’s own proposals on the third day.
Day 1 Morning: programming introduction in .Net
• The Grasshopper scripting components. Choosing a .Net language. Language developments
• Variables declaration, assignment and utilization. Operators. Methods [functions]. Calls
• Classes: declaration and instancing. Constructors. Importing a namespace. On3dPoints, OnLines
• Arrays declaration and usage. Lists. Adding to arrays and lists, advantages and opportunities.
Afternoon: patterns
• About OOP (object oriented programming) as opposed to procedural programming. Discussion
• Example of OOP good code reuse: sorting points by coordinates using the .Net SDK classes
• Lists as input parameters. Trees as input parameters. Usage and limitations
• Finding resources: on the net with website that can help getting started and troubleshoot. And books
Day 2 Morning: extending Grasshopper functionality with our definitions
• Store data between updates. The use of fields [globals, or static locals]
• Examples on how to use stored data between updates: a simple agents simulation
• Baking geometry with scripting directly into the Rhino document. Baking with names
• Passing custom types from a scripted component to another one. Our own code reusability
• Rendering an animation from Grasshopper. How to get started and final results
Afternoon: customizing our tools
• Our Rhino plug-in with Visual Studio C# [Vb.Net] Express Edition & wizard. Parametric mesher
• Writing a custom Grasshopper component: hacking an exporter for our data to Excel
Day 3 All day: personal project
• Rehearsal on any example from the first two days. A project that you want to start on your own, being it a Rhinoceros plug-in, a Grasshopper assembly or a script. Example might be to send data through network with UDP to Processing
MINIMUM REQUIREMENTS
A good foundation of Grasshopper visual programming is mandatory. You will need a level which corresponds to the Grasshopper 101 course outline. Examples of things that will not be covered in this course are: sorting document spheres by diameter, paneling of a surface with grasshopper components. You are expected to already know these from the Grasshopper course.…
creating the structural frame, finding the endpoints, linking these endpoints with curves and afterwards lofting the surfaces between the curves.
The results were quite nice, however, the procedure is very time consuming and inefficient. There is just too much copy-pasting involved.
(see attached file: "Old Attempts.zip" )
Mesh relaxation:
I have later on used Daniel Piker's tutorials on Mesh Relaxation and realized that this might be the way to go.
The link to these online tutorials on wewanttolearn.net is:
https://wewanttolearn.wordpress.com/2011/10/22/mesh-relaxation-kangaroo-tutorial/
His tutorials, however, only deal with mesh boxes which are ideal cubes. He then joins them together in various directions, but it is under 90 degrees angle.
( see attached file: "Daniel Pikers Examples" )
What I would like to achieve:
I want my bridges to go in all directions and angles, not just under 90 degree angle.
Ideally I would like to make a square (polygon) follow a curve (which moves in all axis) at certain number of division points. I would then loft these squares into a mesh and use that shape as a mesh box. I would later use this mesh box and relax it the same way as Daniel Piker used the cubes in his tutorial. The anchor points are only the vertices of the squares which create the lofted mesh box.
( see attached file: "New Attempts" )
As you can see below this procedure works even if the curve is moving in all directions not only along xy axis. There are, however, many problems connected to it.
The problem:
Despite all the effort I cannot seem to come up with a design where I would be able to draw a random curve which would be the guideline for my mesh box and then apply this box to one definition in order to relax the mesh and create the shape that I want. Without this I am again forced into a lot of copy pasting as the final mesh box is made out of several sections.
Also is there any way I could make the final resulting mesh a bit smoother? Increasing the number of mesh faces is probably the only way, right?
Thank you guys so much for any potential help.
All best,
Luka
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nd container id.Do you have the OpenFOAM container running?You can initiate OpenFOAM container by running start_OF.bat:C:\Program Files (x86)\ESI\OpenFOAM\1612\\Windows\Scripts\start_OF.bat
I have read other Issue problems such as #1 , #2 , #3 or OpenFoam Installation instructions but till now I couldn't run the simulation .. I figured out there is sth wrong with my openfoam installation where there should be a container called of-plusv1612-centos66 that openfoam must read it but it can not find it .. I checked with docker quickstart terminal as showed in pictures .. It could read the image but can not find the of-plusv1612 container ..
Do you have any suggestions?
P.S. I have opened all the possible files with or without administrator permissions but wasn't solved ..
Thanks …