segments (ie. polylines)
2 = conic section (ie. arcs, circles, ellipses, parabolas, hyperbolas)
3 = standard freeform curve
5 = smoother freeform curve
The higher the degree, the less effect a single control-point has on the curve, but the further that weak effect reaches. Degree=5 curves are smoother, but it's also harder to add local details to it without adding a lot of control points. Rhino supports curves up to degree=11, but you almost never need more than 5.…
om frame -5 till frame -10 a frame spacing of 100mm is used,
etc.
Frame 0 is located on X=0 mm
Frame -5 will be on X=-500 mm
Frame -6 will be on X=(X of frame -5) -25 = -525 mm
Frame -11 wil be on X= ((X of frame -10) -10 = ?? mm
etc.
Cheers,
Bas…
ggle A
7. Toggle A
8. Toggle 2
9. Toggle 3
10. Toggle A
11. Toggle A
12. Toggle 3
I was thinking to use somehow slider and animate option....but without luck
Any idea would be appreciated…
not sure about my method used to obtain the result.I think is really complex; do you know a smart method to simplify all my equation?
thanks guys!! :D…
each circle's border, let us say 1.0
3) So, the curve will end up with 5 points, in each point will have a circle, each circle will have a different Radius, but the distance in between the borders of each circle is always the same = 1.0 in this case.
4) The end result list here would be like this to evaluate a curve with these values and find the points on the curve:
List = 1, 5, 11, 19 etc If I use these values to eval a line, I will get the perfect points where I can draw the circles.
…
rve
10 curve
11 curve
12 curve
13 curve
...and I'd like to rearrange the order in which the curve are listed, to something like this:
{0,0,0}
0 curve
1 curve
8 curve
9 curve
10 curve
11 curve
2 curve
3 curve
4 curve
5 curve
12 curve
13 curve
6 curve
7 curve
I hope this makes sense.
Thank in advance for any advice,
John…
onsecutive points at the same height then your 'Break at discontinuities' component eliminates the middle point completely and then the 'Interpolate Curve' component gives a much bigger bump in the wrong direction. This was enough to get curves to meet from opposite sides.
I fixed this by changing the heights to 1.1 or 2.9, rather than 1.0 and 3.0, but it took a little while to work it out! Sigh.
I attach a new version. But I actually preferred it as it was before. See what you think!
Bob
p.s. in the first list, elements 11, 12, 23 and 24 go from 1 to 3; elements 17 and 18 go from 3 to 1. In the second list, elements 6, 17, 18 and 29 go from 1 to 3; elements 12 and 23 go from 3 to 1. Given the above fix, these can be easily seen.…
Added by Bob Mackay at 10:40pm on November 24, 2015
vector * number
8. number * point
9. point * number
10. complex * complex
11. colour * colour
12. colour * number
13. number * colour
--
David Rutten
david@mcneel.com
Seattle, WA…
Added by David Rutten at 10:39pm on November 12, 2010