e, but what I was doing differently is parsing more detailed building masses from OSM buildings database. OSM_3D buildings component parses different roof shapes such as sloped roofs or towers etc. seen as http://osmbuildings.org/?lat=40.73555&lon=-73.9891&zoom=17&rotation=-11&tilt=45
I will make revisions and upload Food4Rhino asap. Thank you again for reporting the bug, it is a good catch.
Cheers.…
Not overly analogue at all - do whichever is a more interesting option for you. The 3 pieces/ 30 piece minimums are guidelines at best - just come to class with something physical.
sität der Kreativwirtschaft) den heurigen "3D Austria Tag" ankündigen zu dürfen:Vortragsprogramm:Einlass ab 9:009:30 – 10:30: Virtuelle Landschaften mit VUE xStream Vortragender: Helge Maus (pixeltrain)10:45 – 11:30: Interaktive Anwendungen mit Unity Pro Vortragender: Dietmar Godina (Playpublic)11:45 – 12:30: Praxisbeispiele & Neuheiten zu Rhino 5 Vortragende: Albert Wiltsche und Markus Manahl (TU Graz)12:30 – 13:15: Mittagspause13:15 - 14:00: Praxisvortrag: Architectural Rendering mit VRay, 3DStudio max und Photoshop Vortragender: Martin Frühwirth (Atelier Frühwirth)14:15 – 15:00: Praxisbeispiel: Mercedes A-Klasse Präsentation mit Cinema 4D & V-RAY Vortragender: Niki Vuckovic (immortal-arts)15:15 - 16:00: Praxistipps & Neuheiten zur Adobe CS6 Vortragender: Martin Dörsch (Adobe)16:15 – 16:30: Adobe Team Cloud & VIP Lizenzprogramm Vortragender: Markus Fiala (CG Shop)16:45 – 17:45: VFX-Workflow für Guerillas - Hollywood mit SynthEyes, Cinema 4D, und AfterEffects & Plugins Vortragender: Helge Maus18:00 Ende der VeranstaltungIm Foyer werden wir Infostände von Autodesk, Chaosgroup (V-RAY) und Rhino haben - nützen Sie die Gelegenheit und informieren Sie sich - neben den Vorträgen - auch persönlich an den Infoständen bei unseren Experten!Die Teilnahme ist KOSTENLOS, aufgrund der begrenzten Platzanzahl ist jedoch eine Anmeldung per e-mail an office@kkkc.at erforderlich.…
pen Brep"; I didn't know it worked on flat surfaces. And I think it's only fair to include in your benchmark the considerable time 'SUnion' takes in this example: 21.9 seconds for 121 rings and likely much more with 400 or 1,000+ rings.
Then I noticed the pattern doesn't match. Checked the circles and they are the same. The distance between them, however, is different: 7 instead of 6. When I change that value to 6, the Python fails badly. All the holes and gaps are gone, which destroys the pattern:
I can't do the "two phase" approach on an 11 X 11 grid, but I can do 6 X 6 and 2 X 2 to get a 12 X 12 grid (40 'SUnion' operations) in 28 seconds total. That beats your benchmark of ~37 seconds for an 11 X 11 grid, if you include the 'SUnion' in your code.
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the one-but-last list [4]. After running out of the n- items avalaible it should continue with the second item of list 0 and so on for all items on all the lists.
Intput, six lists of 30 items each
[0] (n=30)
[1] (n=30)
[2] (n=30)
[3] (n=30)
[4] (n=30)
[5] (n=30)
Output, 18 lists of 10 items each
[0],i=0;[5],i=4; [4],i=7;...
[0],i=1;[5],i=5; [4],i=8;...
...
[5],i=1;[4],i=5; [3],i=0;...
I thought perhaps the weave component or the relative tree item component but didn't manage to figure out how to compose the mask. I couldn't find much on how to use these. I guess it should wrap the lists, but not the items.
Any help would be greatly appreciated.…
Added by Thorsten Lang at 2:27am on January 24, 2011
9 8 7 6
5 4 3 2 1 0
I am triangulating this surface. I want to select just the red vertices. As you can note, I just need the inner vertices of this surface. I could do it mannually, but if I want to change the mesh density later, I will have to pick all of them manually again later.
Can someone help me?
Tks
…