is available at https://bitbucket.org/sambernaerdt/rhinograsshoppercontroller, send me an email if you want to contribute...
Kind regards
Sam (sam@bernaerdt.be)
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to the native pixel size for software that support high DPI screens, and only Rhino 5 is scaled x2 looking exactly as in my previous 1080p laptop.
I'm not applying this fix to Rhino 6 as it does support high DPI (and maybe at some point I might want to look at a high res Grasshopper canvas despite the tiny toolbars and unaligned, cropped text).
Rhino 6 and Rhino 5 side by side in the same screen set at 2160p:
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Added by Vicente Soler at 1:30pm on November 28, 2015
depends on that data.
So, for instance, if my component is receiving 3 strings and at some point that data changes (structurally or "physically") I have to know it to wipe the old data in my third app and send the new one.
I know that with my clunky method I'm counting more events than necessary but at least I'm on the safe side, avoiding data collision on the third app. If you have any suggestion to improve the performance and the general behaviour of the event listening system I'll appreciate it.
Thanks.
Ángel.…
the distance between the points so the triangles it creates don't have very long sides.All my attempts were very far from the goal so I'm only uploading the population. Pictures 2 and 3 demonstrate how the software works and changes which dots to connect. The software can be found here: https://www.behance.net/gallery/10543937/Image-Triangulator-AppThank you very much!…
are using rhino 5 planktonMesh (http://www.grasshopper3d.com/group/plankton) and starling (http://www.food4rhino.com/app/starling) are good options when modelling just with polylines with n vertices.…
Just spend 10 minutes watching youtube tutorial of Vray 3 and repeat:
https://www.youtube.com/watch?v=fRWANWkTouY&t=191s
Else-wise you will not learn anything and spend 10x more time because you do not know what you are doing...
For plants you can download textured proxies from here:
http://www.food4rhino.com/app/scatter
Grasshopper vray integration is also straight forward.
Chaos group did good job for user friendly interface.…
cles always had only position (3 degrees of translational freedom).
Now they can also optionally have an orientation (3 degrees of rotational freedom), which are updated by the solver at each iteration.
This makes possible new types of goals based on these orientations. The first example of this is a more robust rigid body component, and collision between pairs of rigid bodies. These can be any closed solids, and do not need to be convex.
In coming weeks I will be posting more examples of Goals which make use of the 6dof nodes, including some scripted ones.
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emble machines (and require custom Articles for specs, cost pre-estimation and the likes).
Putting yourself against that "forest" you should answer the question N1: you want to just use (the unsafe option) these or cross the Rubicon and collaborate in some way with the software vendors? (the safe option plus numerous benefits: knowing what's in the pipeline years ago, solving bugs in no time etc etc etc).
The question N2 is: do you get involved (or you want to) in "developing" all that the one way or the other? If yes using what "platform"? (so to speak).
The question N3 is: what are your estimations concerning the future in our trade? (count the tremendous acceleration of things as well plus the unavoidable AI factor (sooner or later)).
By answering these 3 ... you can easily answer the other questions of yours.
Bad news: future is past already.…
r visual programming tools in the games world. MS's Kodu, looks interesting. Kismet and Visual3d look even more interesting..... mainly because they are more 'interactive' or 'reactive', rather than DAG-based.
Seems like the evolution path for GH-similar apps is:
1. base 3d or CAD app based on C/C++ code.
2. Add scripting language interface
3. Add some kind of visual interface
4. Add graph sorting / propagation engine
5. Re-jig base 3d or CADD app to make managed/interpreted scripts run faster, multi-threaded.
6. Add dynamic typed language, DLR stuff
6. ....
6. Add constraints solver...?
7. Rebuild CAD display engine to be procedural at the GPU level?
Seems like there are available tools for converting scripts into some kind of flowchart. There are even visual debuggers. MS even has something called the 'Debugger Canvas'. Spreadsheet constraints.
Seems like the time is ripe for lots of new apps like GH.
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