. etc. So it's 80020 which is ~1058. Assuming you're allowed to use the same component more than once.
1058 × 1049 = 10107 total possible algorithms. When talking about big numbers I only have three frames of reference. The distance from us to the edge of the observable universe is roughly 1029 millimeters, the observable universe contains 1080 protons and the volume of the observable universe is roughly 5×10105 cubic nanometers. So you could more or less put a different valid Grasshopper algorithm into every cubic nanometer of this universe.
--
David Rutten
david@mcneel.com
Poprad, Slovakia…
gn-by-many-designbymany/
The first sponsored challenge is to create a parametric version of Buckminster Fuller’s Dymaxion House.
It would be AWESOME to see it done in Grasshopper! And.. You can win a pretty sweep HP desktop plotter. The deadline is this Friday.
Hope to see you on the site and look for some new GH and RhinoScript videos coming soon.
Thanks,
Dave…
Added by David Fano at 12:28am on December 15, 2010
start (if there is a better one I would appreciate a hint), but I thought I populate a rectangle with points, interconnect the points to later let the borders of the rectangle attract each other.
I have 4 rectangles: A, B, C and D.
On each I have 20 points (A0-A19, B0-19, etc.)
Now I want to connect each point to all the points on the other rectangles, e.g. point A0 with all the (60) points on rectangle B, C, D.
I saw the discussions about the topic sorting lists (e.g. flipping), but I didn't see them fitting on this problem, or I don't know how to abstract them for me.
Also this is a problem I am having with another definition, so if someone could help me with that list stuff, I think I could use it furthermore.
But if there is a better solution to the rectangle organisation (tessellation), I am open for that.
regards,
Max
sry for the long text…
ion technologies offer a completely new way to think and approach design, architecture and urban planning.
. . .
The ADVANCED ARCHITECTURE SUMMER SCHOOL organised in Paris by VOLUMES coworking, NOUMENA architecture and architect/teacher/designer Francesco Cingolani in partnership with the prestigious École Nationale des Ponts et Chaussées is a 3 weeks learning experience designed as an immersive journey in social innovation, computational design, digital fabrication and collaborative culture.
Details and informations for applicants> volumesparis.org/summerschool2015…
r).
http://www.agrob-buchtal.de/en/cd/produkte/produkte_seiten_13045.ht...
2. 1 puts some "modular Z" increment puzzles (for more than obvious reasons). Additionally the excavation cost VS any ECO-benefits ... (heat exchangers in the foundation blah blah). OK that means that the footprint it's also modular., not to mention the whole composition (potentially).
3. So: use the projection ONLY for defining where a given footprint meets the terrain (see the yellow and blue things in V2) and then LOFT pairs (see PlanA, B) of profiles into 2 DISTINCT portions ("solids" so to speak): (a) the basement (or at least something where some potential partitions could being classified as "underground" spaces), (b) the classic building.
4. By doing 3 ... keep an eye on 2 as well (Don't forget the classic minor terrain "adjustments" around each building (meaning usage or "tmp" solids), access roads/pavements (ditto), potential connection of basements (parking), soil stabilization issues, bad seismic behavior on unevenly(Z) formed basements etc etc).…
creating the structural frame, finding the endpoints, linking these endpoints with curves and afterwards lofting the surfaces between the curves.
The results were quite nice, however, the procedure is very time consuming and inefficient. There is just too much copy-pasting involved.
(see attached file: "Old Attempts.zip" )
Mesh relaxation:
I have later on used Daniel Piker's tutorials on Mesh Relaxation and realized that this might be the way to go.
The link to these online tutorials on wewanttolearn.net is:
https://wewanttolearn.wordpress.com/2011/10/22/mesh-relaxation-kangaroo-tutorial/
His tutorials, however, only deal with mesh boxes which are ideal cubes. He then joins them together in various directions, but it is under 90 degrees angle.
( see attached file: "Daniel Pikers Examples" )
What I would like to achieve:
I want my bridges to go in all directions and angles, not just under 90 degree angle.
Ideally I would like to make a square (polygon) follow a curve (which moves in all axis) at certain number of division points. I would then loft these squares into a mesh and use that shape as a mesh box. I would later use this mesh box and relax it the same way as Daniel Piker used the cubes in his tutorial. The anchor points are only the vertices of the squares which create the lofted mesh box.
( see attached file: "New Attempts" )
As you can see below this procedure works even if the curve is moving in all directions not only along xy axis. There are, however, many problems connected to it.
The problem:
Despite all the effort I cannot seem to come up with a design where I would be able to draw a random curve which would be the guideline for my mesh box and then apply this box to one definition in order to relax the mesh and create the shape that I want. Without this I am again forced into a lot of copy pasting as the final mesh box is made out of several sections.
Also is there any way I could make the final resulting mesh a bit smoother? Increasing the number of mesh faces is probably the only way, right?
Thank you guys so much for any potential help.
All best,
Luka
…
ve' ist nicht möglich. (line 85)
Unfortunately I don't know how to have it displayed in English but it is saying that it can't convert 'Rhino.Geometry.Curve[]' to 'Rhino.Geometry.Curve'. This is my code:
Point3d pt1 = new Point3d(0, 0, 0); Point3d pt2 = new Point3d(1, 0, 0); Point3d pt3 = new Point3d(1, 1, 0); Line line1 = new Line(pt1, pt2); Line line2 = new Line(pt2, pt3); Curve crv1 = line1.ToNurbsCurve(); Curve crv2 = line2.ToNurbsCurve(); List <Curve> crvlist = new List<Curve>(); crvlist.Add(crv1); crvlist.Add(crv2); Curve joined = Curve.JoinCurves(crvlist); A = joined;
What needs to change? Also, do I really need to convert things like lines etc. to NurbsCurves each time I do this, or is there a more direct way? I am quite new to C# and would be thankful for any tips on how to make the above code shorter and more efficient.
Cheers,
Max…
Added by Max Marschall at 7:58am on November 13, 2016
raries folder, seems that you need plankton.gha.
Unlock, place in folder, restart rhino+gh...
That's all.
To use it... in a basic way:
Input 0. Plug geometry.
Input 1. Set target resolution, actually it refers to the mesh edge length.
Optional input 2 and 3. Sets anchors (as points or curves) for the remeshing not escape of these parts.
Input penultimate. Number of iterations. Here are two ways, the living form, you set a low value (as 5 or 10) of iterations and plug in a timer component (that allows you to see the remesh process); or just add the total number of iterations (I generally use 80, but its relative).
The last input, set false to turn it on, true to turn it off.
For advanced configuration, trial and error, or see the code on Pikers's github.…
ьютера за требуемое время не получен нужный отклик, или было разорвано уже установленное соединение из-за неверного отклика уже подключенного компьютера 178.63.48.217:80This component requires OSM data to be downloaded from openstreetmap.org. It has just failed to do that. Try the following two fixes: 1) Sometimes due to large number of requests, the component fails to download the OSM data even if openstreetmap.org website and their services are up and running.In this case, wait a couple of seconds and try rerunning the component. 2) Try lowering the "radius_" input. If each of two mentioned advices fails, open a new topic about this issue on: www.grasshopper3d.com/group/gismo/forum." …