en 3 of them, and one poolyline between two of them.
It would also be very nice if i could control it so that only the successive ones can be connected
so if {0:0:0} has 8 points and {0:0:1} has 8, as do {0:0:5} and {0:0:6} i would like to have this as two polylines, not one continoous that would in this case jump three branches (or curves that are shorter).
Does this make any sense?…
Added by Dusan Bosnjak at 2:08pm on September 28, 2009
Pérez Albà McNeel Europe presents Rhino 5.0, Matus Nedecký (flying architecture) and Fabio Palvelli (3D Dreaming) show VRAY for Rhino and rendering services for architecture. We also show the new Wacom Cintiq 22 HD touch.
There are 2 events, the first at 15:00 and the second at 18:30. Places are limited to 30 people each.
As a special event you can switch between the events at a basic coffee seminar "Coffee - from the plant to the cup" part. Coffee Museum in Austrian society and economy museum was founded by Edmund Mayr, who injected together with Arch Wilhelm Holzbauer, the increase of the flak tower in Esterhazy Park. His passion for collecting are also due to the many exhibits that he has collected from all over the world. Additionally Mag. Just shows a quick roundup of "100 Years of Life and Living in Vienna" and how the inventions of Dr. Carl Auer von Welsbach changed the world significantly.
program: 15:00 to 15:45 Presentation software Autodesk Maya 2014 (group 1)
15:45 -. 16:00 Tour "100 years of life and living in Vienna / Dr Carl Auer von Welsbach in the Agricultural Museum (Group 1)
16:00 to 16:45 Presentation software Rhino 5.0 and VRAY (group 1)
5:00 p.m. to 6:15 p.m. basic coffee seminar "Coffee - from the plant to the cup" with Mr Edmund Mayr
18:30 to 19:15 Presentation software Autodesk Maya 2014 (Group 2)
19:15 -. 19:30 Tour "100 years of life and living in Vienna / Dr Carl Auer von Welsbach in the Agricultural Museum (Group 1)
19:30 to 20:15 Presentation software Rhino 5.0 and VRAY (Group 2)
20:15 finger found, drinks and "Come Together"
22:00 End of the event
Participation is FREE, due to the limited number of places but registration is required. To register for the event, we ask you to select the following options:
Online Registration 15:00 http://www.kkkc.at/component/seminar/?task=3&cid=5
Online Registration 18:30 http://www.kkkc.at/component/seminar/?task=3&cid=6
or by email: office@kkkc.at
or Tel: 01-545 78 25…
dont get you, i am saying sleect numbers in range 1 to 10, starting from 1 with a step of 2.
1 to 10 by 3 = 1 4 7 10
1 to 10 by 5 = 1 6
1 to 10 by 1 = 1 to 10 = 1 2 3 4 5 6 7 8 9 10
Added by Steve Lewis at 3:15pm on November 11, 2013
ve a Vertex [V] connected to four other Vertexs [N1-N4].
Each of the has a Value:
V ... 1
N1 ... 5
N2 ... 3
N3 ... 8
N4 ... 11
The Average Filter would set the Value of [V] to
(1+5+3+8+11)/5 = 5,6
The Median Filter would Sort Values and pick the middle one
1,3, [5], 8, 11
Hope that helped...…
ces which is 3, 45 from first branch and 4, 5, 47 from second and so on. It means I need to choose branch 3 and 45 from list B using list A indices 3 and 45
I need it to be added after choosing the branch from list B, which is (branch 3 + branch 45) of list B. As you can see each branch in list B contains 101 items so if I add branch 3 and branch 45 it would give 101 items and added in same order.
Finally I need it like a list containing these 63 branches same count as list B but after adding branches that we got from list A.
Please help me with this, I tried using tree split could not achieve it still.
…
t, let's talk about randomness. Randomness is a problem in computing because digital computers are deterministic. If you give them the exact same instructions they always end up with the exact same result. It turns out to be mathematically impossible to generate true random numbers using a digital computer, but it is fairly easy to generate pseudo-random numbers. This is actually not bad news as pseudo-random numbers -unlike real random numbers- can be generated again and again and you'll end up with the same random numbers every time. Being able to get the same random numbers on demand increases the reliability of these number sequences which in turn makes them easier to use.
Pseudo-random numbers are numbers that have certain characteristics. Note that when we talk about random numbers we are really talking about numbers. Plural. It's easy to generate only a single one, as xkcd so eloquently put it:
So what are these characteristics that define pseudo-randomness? Without being actually correct, I can sum them up as follows:
The sequence of generated numbers should never repeat itself*
The numbers in the sequence ought to be spread evenly across the numeric domain**
There are a lot of different algorithms out there, some better than others, some faster than others, some solving very specific problems while others are more generic. The generator used in Grasshopper is the standard Microsoft .NET Random, based on Donald Knuth's subtractive algorithm.
So let's imagine we want random integers between 0 and 10. What would a bad random sequence look like?
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 (about as bad as it gets)
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 (not random at all)
1 3 2 5 3 9 1 2 4 2 5 1 1 2 8 1 5 2 3 4 (too many low numbers)
2 8 4 6 0 9 8 2 4 8 6 4 2 2 5 1 4 8 6 2 (too many even numbers)
So what about good sequences? Well, here's a few:
6 9 1 2 0 4 2 8 5 7 2 9 1 9 2 5 3 1 9 2 (sure, why not)
6 2 5 3 4 1 9 7 8 0 2 1 6 4 5 8 9 5 0 9 (looks about right)
1 8 5 2 3 4 5 7 9 5 2 1 0 2 1 0 9 7 6 4 (I suppose)
9 0 6 4 8 3 1 5 2 7 6 1 4 6 0 1 9 7 5 6 (whatever)
There are a lot of valid pseudo-random sequences. (Seriously, loads). So even if we have a good pseudo-random generator we may be given a random sequence that isn't entirely to our liking. The shorter the sequence we need, the more likely it is that statistical aberrations invalidate that particular sequence for us. What we need is some control over the generator so we don't just get a repeatable sequence, but a repeatable sequence we actually like.
Enter seed values. The random generator requires a seed value before it can generate a random sequence. These seed values are always integers, and they can be any valid 32-bit integer. Every unique seed value results in the same sequence. Every time.
Unfortunately there is no clear relationship between seeds and sequences. Changing the seed value from 5 to 6 will result in a completely difference random sequence, and two sequences that are very similar may well have to wildly different seeds. There is therefore no way to guess a good seed value, it is completely trial-and-error. Also because of this extremely discontinuous nature, you cannot use tools like Galapagos to optimize a seed value.
If you are looking for a pseudo-random sequence which has custom characteristics, you may well end up having to write your own generator algorithm. Ask questions about this on the Grasshopper main forum or the VB/C# forum.
Conclusion: Seed values are integers that define the exact sequence of pseudo-random numbers, but there's no way of knowing ahead of time what sequence it will be and there's no way of tweaking a sequence by slightly changing the seed. Even the tiniest change in seed value will result in a radically different random sequence.
--
David Rutten
david@mcneel.com
Poprad, Slovakia
* This is not actually possible. A finite amount of numbers always repeats itself eventually.
** This should only be true for long enough sequences, short sequences are allowed to cluster their values somewhat.
Interesting links for further reading:
Coding Horror: Computers are Louse Random Number Generators
StackOverflow: When do random numbers start repeating?…
Added by David Rutten at 9:52am on October 20, 2012
etc.
Group 2 - 1, 6, 11, 16, 21 etc.
Group 3 - 2, 7, 12, 17, 22 etc.
Group 4 - 3, 8, 13, 18, 23 etc.
Group 5 - 4, 9, 14, 19, 24 etc. "
except in data, the branches start at 0, so 'group 1' is branch 0
as for the order of your points, that depends on the input prior sorting...
yrs …