algorithmic modeling for Rhino
Agent-Based Design for Grasshopper
+ A new paradigm for 3D modeling utilizing agents.
+ Assign forces and behaviors to systems of agents to create interactions.
+ Utilize any data to drive the system.
+ Easily debug your system by displaying individual force vectors.
+ High performance, parallel algorithms, spatial data-structures.
+ Write your own custom forces, no coding required.
+ Open source framework for others to build custom behaviors.
+ Boid forces: Cohese, Separate, Align, & View.
+ Contain Agents within Brep, Box, Surface, and Polysurface environments.
+ Forces: Path Follow, Attract, Contain, Surface Flow, Seek, Arrive, Avoid Obstacle, Avoid Unaligned Collision, Sense Image, Sense Point, & more to come.
+ Behaviors: Bounce Contain, Kill Contain, Initial Velocity, Eat, Set Velocity, & more to come.
Future work:
+ Behaviors to drive simulations of people and vehicles.
+ Temporal inputs can change the actions of the system over time.
Download the add-on on Food4Rhino
If you find any bugs or have any feature requests please post them on the GitHub Issue Tracker which will allow everyone to see which bugs are open or closed and allows me to update you when it is fixed.
This is an open source project so if you need custom defined forces or behaviors for your project reach out to me about becoming a committer.
View the project on GitHub
To get started check out this video tutorial on how to set up a basic particle scene. Follow along with this example script.
Learn how to set up a flocking simulation with agents in this video tutorial and example file.
To learn more about the polymorphic type system in the latest release of Quelea see this video explanation.
For questions on how to use Quelea, please create a new Discussion.
Website: http://www.quelea.alexjfischer.com
Members: 254
Latest Activity: Apr 1
Hello, I have been trying to follow this tutorial …Continue
Started by Bara'a Usama. Last reply by Jack D Feb 23, 2023.
Writing a literature review is a common task for academics and students, but it’s also one of the most challenging ones. Poorly written reviews can expose a lot of plagiarism and bring down your…Continue
Started by Barry I. Bradt Sep 21, 2022.
HiI am a student at University of Tabriz in Iran.I want to use Quelea for my thesis,but i have a problem with Avoid obstacle force as you seen in attach file. Could you help me?Continue
Started by azam ghasemi. Last reply by SarahBrunning Jul 13, 2020.
Hello Everyone,I have been using quelea for the past month, so I am still familiarizing.I have created a polysurface in rhino which represents my roof.I am trying to use particles to simulate…Continue
Started by Alexandra Kalymniou Nov 22, 2018.
Comment
Petar,
1. I have not gotten to obstacle avoidance forces yet but you can certainly implement it yourself either through grasshopper with the Apply Custom Force Component or by modifying the source code. See these issues on GitHub for an explanation of how to implement the different types of obstacle avoidance. Alternatively, just use an attractor force with a negative weight to create a repulsor. Or create a second system with static agents with a separation force on them.
2. Certainly! Just use the Apply Custom Force component and feed in some calculated vector. In your case I would use the deconstruct agent component to get to their positions, test to see if any of those points are 'over' another point, and then apply some custom force based on that event.
If you would like to contribute to the development of Quelea by writing your own custom forces and behaviors, check out this blog post on the dedicated website for Quelea that I am still in the process of filling out.
Great work,
I would like to raise two questions:
1. is it possible to set some objects for agents to avoid?
2. is it possible to introduce new ways of interaction between agents by user, for example if two agents would go one over the other in 3d space
Hi Candan,
The original set up video is out of date at this point. Check out this video on the polymorphic type system in quelea instead. You should be able to do what you want, I think attractors and the path following forces will be useful for you. See what happens when you feed the output of the agents paths back into the system as inputs by running multiple simulations. I'm interested to see what you come up with so please share it with the group when you're done!
-Alex
You can follow the video tutorials on YouTube and download the example files below.
Same request here, examples would be awesome :)
i just downloaded the new version, do you have any examples available on how the new components work?
awesome job, thanks!
Hello Alex, This is a fantastic plugin.Congrats for this :)
sure....that's my pleasure :)
Awesome! Do you mind if I post this on my website? I'm trying to build up a gallery of projects.
SWARM INTELLIGENTE from Esmaeil Mottaghi on Vimeo.
Welcome to
Grasshopper
Added by Parametric House 0 Comments 0 Likes
Added by Parametric House 0 Comments 0 Likes
Added by Parametric House 0 Comments 0 Likes
© 2024 Created by Scott Davidson. Powered by
You need to be a member of Quelea - agent-based design for Grasshopper to add comments!