algorithmic modeling for Rhino



Wasp is a set of Grasshopper components, developed in Python, directed at representing and designing with discrete repetitive elements.

Download it here: Food4Rhino

Source Code: Github

Example Files: Wasp Examples

Facebook: GhWasp

Instagram: Gh_Wasp

Discord: Wasp server

Location: Frankfurt, DE
Members: 66
Latest Activity: Sep 22, 2023

Discussion Forum

How to add collider geometry 6 Replies

I find WASP to be a really cool tool to create aggregations. I worked with it throughout the semester and learned what it can do. However I cannot figure out what to use for the COLL input on the…Continue

Started by Vlad Buga. Last reply by GabrielaSullivan Sep 22, 2023.

Slot Puzzle Generator - Getting Error at Stochastic Aggregation Component 2 Replies

Hi All,I'm new to grasshopper/wasp and am designing something similar to the below image with customized units that aim to slot together.I tried having a go with just a simple geometry (rectangle -…Continue

Started by vhwt. Last reply by vhwt Sep 23, 2021.

New Discord Chat for discussion and support

Hi All,I just wanted to let you know that I decided to move the Wasp support on the new Wasp Discord chat server. Discord provides a more flexible platform for community support, and will simplify…Continue

Started by Andrea Rossi Jul 16, 2020.

Aggregation for housing unit. 4 Replies

HeyThanks for this awesome plugin. I am currently trying to create a housing unit aggregating blocks that represent a give space. However I am facing issues restricting the number of block of any…Continue

Started by huzefa patheria. Last reply by Andrea Rossi May 19, 2020.

Comment Wall


You need to be a member of Wasp to add comments!

Comment by Andrea Rossi on December 10, 2017 at 8:00am

Hi Cesar,

thank you!

I am not sure I understand your question. Could you exaplin me what do you mean by restriction rules?

Comment by Cesar Arroyo on December 9, 2017 at 3:11pm

Hi Andrea,

Thanks for this amazing tool.

I was wonderig if there is a way to make restrictions rules?

Comment by Andrea Rossi on December 9, 2017 at 10:07am

Hi Ali,

you can use the TransformPart component to position one part in a specific location, and then provide this transformed part in the PREV input of the Aggregation components. In this way, the aggregation will start from that position.

I am working at finalizing the last touches to the new version of Wasp, and will add example files also for this.

Comment by ALI on December 8, 2017 at 3:26pm

Hi Andrea,How do I control the starting point of growth in aggregation process ?

Comment by Andrea Rossi on December 7, 2017 at 7:10am

Hi Henrik,

the PREV input is there to allow you to add a previous aggregation as a base on top of which to aggregate new modules. However, as these modules are still computed in the aggregation process, using it will not make your code faster.

Currently, the best way to achieve aggregations made of large groups is to split the aggregation in smaller sub-areas with small overlaps, and aggregate them independently, always providing the last parts as starting points for the next aggregation. I can send you a file, if you are interested.

In the new version of Wasp (will release it hopefully this weekend) there is the possibility of setting a threshold on the Field component, which allows, depending on your field, to speed up calculations, of couse sacrificing the precision of the field approximation.
If you want to take a look, you can download the work in progess components on the Github page:

I am working on a "probabilistic" field aggregation, which should be much faster, but I am not sure of when I will have something usable. If you send me a PM with your email, I can keep you in the loop and let you know as soon as I have something.

Comment by Henrik Yang on December 7, 2017 at 4:03am

Hello Andrea,

Currently im working on a project using muqarnas as element to aggregate. As you can see it needs a very high iteration number. Then I saw this PREV input that i wonder if it would help my work to become more smooth? Can u show me an example where u set up the PREV? Does it save the old parts somehow? What does it do?




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