I am currently working on my thesis that seeks to design a school that is sensitive to students' mental well being and behavior. I wish to understand how Space Syntax or a computational design workflow can be used to solve such a problem in a generative design process. Can Space Syntax be used to convert intangible experiences into design tangibles?
So far, I have seen its use in Visibility Graphs, Convex Maps, Isovists etc. However, can such a theory drive the design process? Please guide me to examples of generative applications if any.