algorithmic modeling for Rhino
I would like to simulate a surface like this.
Any ideas appreciated :)
I started with a surface trimmed split with a curve like this:
then meshed it and anchored the outer edge and the two inside ends. then started the simulation and pulled those ends up and down to get the shape.
The trickiest part is getting a decent mesh from the surface that is reasonably even and not too dense.
When you mesh the surface in rhino, if you play around with the detailed options you can avoid the thin triangles.
Alternatively, there is probably a way to start with a very simple regular mesh and pull it into the right shape.