Grasshopper

algorithmic modeling for Rhino

I thought this group sounded like a fun idea, so I thought I would suggest one based on something I was looking at earlier in the week.  

The challenge:

To find the medial axis of a 2d polygon in 15 native components or less without scripting.

http://en.wikipedia.org/wiki/Medial_axis

http://w3.impa.br/~paesleme/MedialAxis/MedialAxis.html

Good luck!

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http://stackoverflow.com/questions/1069523/find-medial-axis-of-a-po...

I've looked at this before, but I do not think it's actually the medial axis, but an approximation.  I think Daniel has done some work with these.

My entry, though again, I do not think it is exactly the medial axis.

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A second version which is more like Daniel's original solution to use a set of points along the boundary curve...same number of components.  Reduced both by one component towards the end...

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Ok, and one more, to deal with 'islands' within the boundary curve.  Inspired by this post on codequotidien.

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Hi Luis,

I created this geometry via tspline tweaks on Rhino.

In order to have more control over the generative form, I was looking up ways to work with tsplines in grasshopper and found threads on voronoi medial axes.

I ran your definition and wondering how best to apply tsplines to the resulting voronoi curves? Or is this even the best way?

Many thanks again - your definition was very helpful.

RP

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As far as I know, this is not medial axis - cant remind where I read about this ;/

But the paper Adam linked seems to tell something else - so really dont know now :) 

Yes, like I said, I think it's an approximation, but perhaps not the real deal....

For the points to lie on the medial axis, they should be equidistant from more than one point on the boundary.  As we can see here, this gets close, but does not hold up to the definition of Medial Axis...

I bet this is how GCode for V carving is made. Do you know about any papers that show how to make exact medial axis ? Wikipedia says that curves of medial axis are parabolic, so should be possible to do that.

Back to GCode : distance to closest point on curve = Z axis movement.

5. The poster judges the answer. They should offer a sample solution as well when they declare the winner.

I am looking forward to the sample solution from Adam...

Well, the solution I got was the same as you Luis (using voronoi), although you did it in less components than me:


It seems though that you have proved that it isn't exactly the medial axis that we are getting, so I guess no one has really succeeded...  

I did think though that maybe there is another simple way of doing it, based on the article I posted, by generating circles from sets of 3 points on the curve that have normal vectors at obtuse angles to each other.  I am looking into figuring this out now.  

This method, using a delaunay connectivity diagram, appears more accurate (in theory) and uses less components, but I don't get a curve as a result:

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Why is it more accurate?  Again, take a look at where those points go when you use a CurveCP component.  Using the distance as a radius for a circle, it still does not meet the bounding curve at more than one location...

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