algorithmic modeling for Rhino
Hey all.
Long time troll, first time poster here.
I'm working on a project that puts a ton of breps onto a surface, moves them about, rotates them, etc.
But he kicker is that I'm dealing with thousands of these and I'm hitting the wall on my computer.
Since they're all based off of 3 different size geometries (the octagon) is there a way that I can "instance" them into the file, so as to make it a ton lighter? I'm thinking something akin to Vray Scatter or Multiscatter, but with geometry that I can see in the file.
Bonus points if I'm able to trim this geometry within Rhino.
Check out the pics.
I've only been able to finish half of the octagons due to the sheer volume of them.
Thanks.
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