algorithmic modeling for Rhino
Hi guys,
I risk giving a question that has been asked before. However I am looking for a definition that would help me create Weaves/Strips/Ribbons from surface or on a surface, or from curve. The reason that I am asking is that I didn't find any definition that would help me parametrize the strength of the weave, the number of the curved elements from a strip etc. Although, I could create a simple weave from a surface ( which in plane is a trimmed/ deformed cylinder) with the weave component from Dragon plug-in. However, without having access to the definition, I don't understand how to parametrize the strips.
Here are a few examples of what I am trying to achieve ( definition wise) :
http://www.archdaily.com/377609/messe-basel-new-hall-herzog-and-de-...
Thank you for your attention. Any reference/tutorials/definitions or whatever information you think it will be usefull for me, is welcome.
Have a nice day.
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