Is there any equivalent class/object for the Twisted Box? I am writing a customized scripting component in GH for morphing. Instead of using bounding box objects, I found a twisted box will be more appropriate for any arbitrary shapes. In GH, a twisted box is formed by eight vertices. Any help and suggestions are very much appreciated.
Thanks for your response.
Could your please shed some lights on this issue? Where should I start? Maybe you can help me with a general process of creating this type of object?
These are some questions is in my mind:
Is a twisted boxed simply like a Brep object with 6 faces, which share the same topological structure with a box. If so, edges that form a twisted box could potentially be not perpendicular to each other, or parallel to x- or y-axis, right?