algorithmic modeling for Rhino
Hi,
I'm dealing with a large set of bad quality meshes in an "urban planners" setting.
Many duplicate faces, Inner faces, holes etc.
The source is a "Sketch-up" urban model, that needs to be turned into a watertight model without any "inner" faces.
About 50% of the buildings are simple straight extrusions for which I found a solution.
The other 50% however are of some kind of different shape. So I'm looking for a smart way to approximate them.
My fist idea was to somehow "MRT" the buildings, create a voxel approximation. But the calculation takes quite long and the voxel results in a lot of unnecessary kinks.
So I was thinking of shrink wraping the buildings. There are some expensive algorithms out there which are used in the gaming industry.
QUESTIONS:
- Are there any open source algorithms out there, that do shrink wrapping?
- How does the shrink wrapping algorithm work?
The goal is to make the Sketch-up Data CFD ready.
Thanks in advance for your help
Karl
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