algorithmic modeling for Rhino
hi all,
i'm an architect so also if i'm trying to using python my level is around 0.
i've tried to use l human plugin to preview material map , then apply texture maps and bake the material to objects but the bake component transform automatically the polysurfaces to mesh to apply the rhino materials and others attributes...could be possible create directly in grasshopper a component doing this without transforming the solids in meshes?
ah, i'm using rhino mac so please don't create this only for windows...:)
thanks all,
ciao ciao,
roy
p.s. david rutten you're a genius!
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