algorithmic modeling for Rhino
Hi guys, 
I'm absolutely new at GH + Rhino and I am searching for a solution to generate a curved shell, but the last hours I'm stuck on this step: 
I want to make a modificable surface (lenght,width,height) on basis of 2 Nurbs-Curves.
My problem:  I have a few Ideas how to solve it (surface from points of nurbs curves / lofts between many nurbs curves / ...), but they failed because of my actuall skills. Do you have an Idea? I tried it for hours.....
I'm so sorry for my Rookie-Level problem/question.
falc
Tags:
 Concept.jpg, 286 KB
 Concept.jpg, 286 KB                             falc on air 1.3dm, 45 KB
 falc on air 1.3dm, 45 KB                             falc on air 1.gh, 24 KB
 falc on air 1.gh, 24 KB                            Without delving into how you make your curves*, here is one solution.
Surface Tab > Freeform Panel > [Network Surface]
At its most basic level of Data Management the best thing you can do here is to flatten every input so that it matches all curves correctly.
* With Grasshopper there are multiple ways to achieve the same result, this is part of the learning process.
Hey Danny, thank you sooo much for your fast and professional answer!! :)
I Know.. the way how I get my curves might be strange for you as a professional.
Is there an easy way for drawing the curve so I can influence the behavior of the vault like the volume or something much clearer? 
EDIT: I noticed that there is a little vault.. How I could prevent it?
Thank you!!
I noticed that there is a little vault.. How I could prevent it?
Thank you
falc
 Falc on air.jpg, 80 KB
 Falc on air.jpg, 80 KB                            Because of the coarseness of your definition. i.e. on a few curves
I would say that its a strange way. Its just that with time you will learn about data matching and path management which means that you won't necessarily have to have so many components for only a few objects.
If I get a chance later I'll post an example.
I would appreciate!!! Thank you!!
I would probably approach it this way.
Generate a grid of points from a flat surface.
Manipulate those points based on some sort of rules. i.e distance to edge combined with a factor etc.
Possible manipulate them with a graph mapper
Use [Surface from Points] on the modified list to get a new surface.
See attached
 ModificableSurf.gh, 29 KB
 ModificableSurf.gh, 29 KB                            YOU JUST MADE MY DAY 
Thank you so much!
no problem
Just so you know I didn't mean to say:
"I would say that its a strange way."
but rather
I wouldn't say......
If you are referring to the images I used in the answer when you say Professional. These are part of the standard Grasshopper tools. Ctrl + Shift + Q will get you the quick Image Exported. And Ctrl + Alt + Click on component will get you the location Arrows.
Thx! :)
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