Grasshopper

algorithmic modeling for Rhino

Hey - 

Just getting up and running with Grasshopper+Kangaroo, so maybe this is something obvious, but...

I'm wondering the different options for rendering out physical animations from Kangaroo. I see the renderAnimation script by Giulio Piacentino (updated), but this outputs to the default render mode of Rhino.

How do I record the default line-drawing (red/green) animation from Kangaroo? What if I want to output the geometry, baked by frame, to render with the other modes in Rhino (technical/pen/etc)? What if I want to export the geometry to be rendered in other software like Maya?

Any sample files would be much appreciated. It seems people know ways to modify Giulio's script for some of this, but I have little experience with C#. Thanks for your time!

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Replies to This Discussion

Hello

you can try this

http://www.grasshopper3d.com/group/centipede

allows to export animation to 3D Studio for rendering.

there also an interesting post

http://www.grasshopper3d.com/group/kangaroo/forum/topics/render-ani...

hope these help

cheers

alex

Thanks ng5 - I've seen that post before, but it mentions needing to bake the elements to capture, without rendering - and I haven't been able to figure out how to do that from within the C# code... does anyone have a sample of this sort of thing? I imagine it's only a few lines of C# change but I haven't been able to find any samples, nor recode the original to do this.

Thanks!

Jeff, if you're happy with the Rhino render, rather than something like Maya, simply run your lines through a Mesh Pipe component to make them visible in the image.

http://www.grasshopper3d.com/forum/topics/mesh-pipe

Hope that helps,

Mathias

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