Grasshopper

algorithmic modeling for Rhino

Hi guys,

I am attempting to make something like the goal.png picture.

So far I have been able to make each geometry randomly move slightly up or down in relation to each other.

I am stuck on how to make each geometry slightly rotate in relation to each other. That way on the top view each geometry will have a slightly random rotation. Right now in the top view each geometry has a uniform rotation.

Thanks!

Views: 1503

Attachments:

Replies to This Discussion

Hi.

Have a look at this. Can't attach my def. for now... , something wrong with NING?  Best.

File..

Attachments:

Very Nice Kim: .....this script has a lot of possibilities, one of many variations : Q-TipNecklace or Earring!

Hi Hyungsoo,

Thank you so much for making this. I played around with it and I am very impressed. This is very advanced for my level. I'm still a novice to GH.

At first I had some trouble trying to understand what the Pi Factor slider was doing. After testing things out with a nonsymmetric geometry instead of the variable pipe I came to the conclusion that when the Pi Factor slider is tweaked it makes the geometries move on the z axis also. Doesn't the Z-Overlap do the same thing but in a less aggressive way? Is this how you designed it to be?

I understand what the Unit X Factor slider does as well as the Seed sliders, the A slider and the domain sliders.

However, the VPipe is new to me and I am getting a Data Conversion failed from Text to Number error. I opened the GH document and the shapes have pointy ends. How can I make the ends be the same?

Attachments:

I have no idea why V-pipe drew an error, maybe another difference of GH on mac?

Anyway, instead of panel, you can use series of siliders as well. Best.

Attachments:

Hi Hyungsoo,

This works great now.

What about for applying this to different curves? Like on the attached picture...

Some curves are closed and some curves are open. The orientation of each geometry also matters depending on the curve.

The effect is to simulate different kinds of weaving and stitching found in clothing.

Thanks again. You're very kind for making and sharing these complex scripts.

Best.

Attachments:

Something like this?

Attachments:

Hi Hyungsoo,

Thank you again.

Do you have any tips on working with the geometry after baking it? I am having many issues with boolean operations while trying to create 1 solid piece out of the many arrayed geometries.

Thanks again.

RSS

About

Translate

Search

Photos

  • Add Photos
  • View All

Videos

  • Add Videos
  • View All

© 2024   Created by Scott Davidson.   Powered by

Badges  |  Report an Issue  |  Terms of Service