algorithmic modeling for Rhino
Hi everybody,
I've been struggling over the last couple of days with this issue.
I'm trying to panelize a complex surface and achieve a "good-enough" approximation that would be composed out of quadrangular planar surfaces.
I tried using launch box and kangaroo but I didn't succeed in achieving a fluent and visually satisfying result.
I've seen a couple of tutorials that helped me understand what needs to be done but I still can't get it right:
https://www.youtube.com/watch?v=wCtnkG1LVFU
https://www.youtube.com/watch?v=WaknpgMgbI4
https://www.youtube.com/watch?v=7-2nZ8K6cuA
https://www.youtube.com/watch?v=MsbyfC2usUk
Some key words I tried to google in order to solve this issue were:
free form glass structures using quadrilateral planer facets
Attached are the rhino and gh files. I would appreciate it if anyone could help or even point me in the right direction! (:
Thanks a lot,
Yulian Perelshtein
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