algorithmic modeling for Rhino
Hey I'm working on this paneled floor that is going to be pulling towards attractor points, and I'm looking for a better way to produce a varying grid. Right now I just have the grid being divided in the U and V with a number slider, but I want the V to have varying lengths to better break up the pattern of the floor panels. The random shuffle is an option but I would like a way to lock the U lengths. Any suggestions would be greatly appreciated. Thanks.
-Cameron
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