Grasshopper

algorithmic modeling for Rhino

This is a thread to discuss my experiment to connect Oculus Rift with Grasshopper: https://www.youtube.com/watch?v=4ZEXYoqt2gA

Also posted about here: http://discourse.mcneel.com/t/oculus-rift-3d-viewing/702/30

EDIT: DK2 works, not with positional tracking yet (14/09/15)

Source is here:

https://github.com/provolot/RhinoRift

Steps:

1) Download these files (also attached below):

https://github.com/provolot/oculus-grasshopper/raw/master/oculus-gr...

https://github.com/provolot/oculus-grasshopper/raw/master/OpenTrack...

https://github.com/provolot/oculus-grasshopper/raw/master/oculus-gr...

2) Download OpenTrack - http://ananke.laggy.pk/opentrack/, and setup/install. Once installed, double-click to open. 

3) In OpenTrack, load the 'OpenTrackRiftGrasshopperUDP.ini' profile. Click the 'Start' button and move your Rift around - make sure that it looks like the Yaw/Pitch/Roll data is being sent. TX/TY/TZ will all be 0, as Oculus doesn't have absolute positioning data.

4) In Rhino, open the test 3dm. You'll notice that there are two viewports - called 'LeftEye' and 'RightEye'. These have been placed to mimic where the screens should be for the Oculus Rift --- but only when Rhino is in fullscreen mode, with the command 'Fullscreen'. The placement needs to be tweaked, but should work.

If you want to use your own model, you can load your own .3dm file in Rhino, then you can right-click on the viewport name, and go to Viewport Layout > Read from File. If you then load my test file, Rhino should open my two viewports, sized correctly, onto your model.

The placement of these viewports need to be tweaked; if you find a better viewport layout, upload an empty Rhino file with your viewports, and we can share eye-layout 'templates'!

5) In Grasshopper, open the .ghx definition. Everything that is multiple-grouped is a value that can be changed. Two things here:

- IPD: Set this and convert it to the proper units for your model. 

- Left/right viewport names. In this case, leave this as-is, since you're using my example file.

6) Turn on the Grasshopper Timer, if it isn't on already.

7) In the GH definition, toggle 'SyncEyes' to be True. Then, in the left viewport, try orbiting around with the mouse. The 'RightEye' viewport should move around as well, pretty much simultaneously.

8) In OpenTrack, click 'Start', then toggle 'ReadUDP' to be True. You should see the 'OpenTrackInfo' panel fill with data that's constantly changing.

9) Move around the landscape with your camera, and when you set on a starting view that's ideal, click the triangle of the Data Dam component to 'store' the data.

10)  Finally, toggle 'OculusMove' to be true. If all works correctly, both viewports should move based on the Rift's movement.

Let me know if you have any problems!

Cheers,

Dan

Views: 5120

Replies to This Discussion

Great and helpful!!!! Thanks

Great! This is what we were looking for. Is this set up for the original Occulus or the 2nd development kit?

Thanks,

Nate

This works for the DK2 now, but positional tracking isn't incorporated. This should be relatively simple, since OpenTrack sends x/y/z coordinates over UDP to Grasshopper, but I'm planning on doing this within the next few weeks.

Updates here:https://github.com/provolot/RhinoRift

Thats really great! but i couldnt do it with new version of opentrack (2.3 rc21). I mean opentracks collects data, but i cannot get it from grasshopper. Do i need to change someting on code?

Thankss

Do you have the gHowl plugin installed? Can you post a screenshot of why it doesn't work?

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