Grasshopper

algorithmic modeling for Rhino

I was trying to build my own version of space subdivision 

so I was working on Victor Leung script

http://www.grasshopper3d.com/forum/topics/2d-subdivision-like-mondrian

and I came up with this version

Its still arbitrary(primitive)

what it does is, for each cell it operate on, 

each point is connected vertically to the most far edge first 

then each point is connected horizontally to the nearest edge 

finally I tried to trim intersections 

I am not sure if i am doing-it the right way it suppose to be 

but the scripting logic (C#)was very complex to understand 

so I did it with my own interpretations using Anemone

 

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