algorithmic modeling for Rhino
Hello!
Does anyone know the best way to replicate the RADIANCE definition of "mkillum"? I foresee having this capability useful when running large models to perhaps simulate skylights, vertical fenestration, etc. Here is a link to the definition from RADIANCE:
http://radsite.lbl.gov/radiance/man_html/mkillum.1.html
What would be the best procedure for applying such a component to the Honeybee scene/geometry? Any insight is greatly appreciated!
Thanks,
Reinhardt
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