algorithmic modeling for Rhino
I would like to convert surfaces into meshes to import them afterwards in t-splines.
After baking the jointed meshes there is a naked edge as you can see in the attached image.
Whereas after reconverting the meshes to surfaces and joining them it results a closed brep.
Has anybody an idea why this happens?
Something is going wrong with one of the surfaces around the rim of the helmet. I don't know what exactly, but one or some of them have mesh vertices in the middle of a mesh edge from another mesh face. I've forgotten the term but someone here will add it.. [[ ]]
You can see this in this image from NetFabb Basic software shows one of the problem faces...
The reason it looks a bit different to your original is because I exported it as an STL so it's turned it to a triangular mesh but you can still see something has gone wrong on this face.
if you generate the mesh faces a different way you get better results...
Same mesh looks ok in NetFabb...
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