I would like to spherify a Brep.
To make clear what shape I would like to create, I first tried it in 2D.
See attached screenshot.
The smooth curves are 4 BzSpans. The inputs are the midpoints of the line and vectors perpendicular to the lines.
How to create this in 3D. I would like to script this or can this be done in Grasshopper?
BTW, it is not the same as the fillet edge command in Rhino.
Thanks!!
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