algorithmic modeling for Rhino
As the title says, is there a way to remap/edit the orientation of a box? I guess it depends on a plane or point... Somehow trying to reorganize its own values (UVW) whitout changing the geometry.
The situation is that during a box morphing the pieces are not well oriented (I can not change the original piece orientation because it goes to many boxes, some are well oriented and others are not). I can either orient the targets boxes or results because the boxes are not regulars (for regular I mean X=Y=Z), and so, larger and smaller parts would swap.
So, somehow I would need to know the vector or plane that defines de orientation of the target boxes and change it by ones defined by me.
I hope explanation is clear enough.... Thanks a lot in advance. :-)
Tags:
Anything - absolutely anything - is easily doable (via code, C# for me). It's also doable "up to a point" with components but the more a case is complex the less "efficient" that approach MAY be.
Anyway ... to make a (very) long story short: post some test case of yours
Welcome to
Grasshopper
© 2025 Created by Scott Davidson.
Powered by