Grasshopper

algorithmic modeling for Rhino

Dear comunity, 

lont time I dont post a question, so here it goes!

I'm looking for an easy way to produce an irregular quad mesh similar to the one in the image. Any tips will be most appreciated

Views: 1180

Attachments:

Replies to This Discussion

Looking at the drawing again, it might make sense to implement K2 for the fucking up/shaking part. Looks almost like ridges/folds along the edge loops. So maybe anchor the perimeter vertices while increasing the face areas (while having the vertices collide with the world plane and keeping the edges at their starting length) could work..

RSS

About

Translate

Search

Photos

  • Add Photos
  • View All

© 2021   Created by Scott Davidson.   Powered by

Badges  |  Report an Issue  |  Terms of Service