algorithmic modeling for Rhino
Hi,
i'm trying to wrap my head around creating a definition that can facet any object similarly to 'facetDome'.
I was thinking about randomly distributing points on a surface and creating the facets from there...but here's where i am stuck :/
I know it's not very far but can anyone point me into a possible direction i could go?
Are there similar things already?
Appreciate any material that could help me out.
Cheers!
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