algorithmic modeling for Rhino
Hey guys, I have a hoopsnake script that generates iterations of connected lines. At each of these lines I want to make joints and really how I've approached it is:
Explode Curve -> Spheres at Vertices -> Brep|Brep with piped lines -> Offset Brep|Brep -> Extrude the offset curves using Perp Frames
This last step is my problem - It seems like I'm missing something really basic in getting the extruded joints to pipe towards the vertice (along the Z axis of the perp frame).
P.S in the attached GH file, run the hoopsnake node for it to start up
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