algorithmic modeling for Rhino
hello,
i try to generate a triangle surface and need some help
i made a sketch how i like it to do.
it will be great if it is possible to make it like in the sketch,
voronoi, square or with multible crossing lines...
I know how it can work but my grasshopper skills are not so good
The strategie
1. drew a closed 3d curve and patch them. ( done )
3. from this surface i need a consistant triangle mesh
4. give the lines a thickness controllable with a slider
5. round points in the corner of each triangle side ( like in the sketch picture )
thanks
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