So, I'm trying to generate a facade system for a tower, inspired by the 'sea fan' (see attached). I want to have at least 3 levels of hierarchy (corresponding to main structure, secondary structure, window mullion system).
I've had a bit of luck with the new 'vornoi groups' component, but I was wondering if anyone had suggestions for other methods. Ideally, I want to be able to 'grow' this, but I'm not sure if that's possible in GH....
I am no expert on this as I never do things like this but as far as I know what you want to achieve requires a loop which GH can't do, so you will need to use a VB component. Again I speak theoretically here, it might be possible to achieve the same affect without looping by adding a "boundary" of some sort and working "inward" instead of "outward". Maybe someone has a better idea.