algorithmic modeling for Rhino
I have a surface created from triangulations... I need to join six triangles to create a polygon...
Another choice would be to move the vertices of the centre of the resultant polygons to get a faceted surface... Any idea on how to do that?
Then I would like to create perforations in the surface based on a sunlight parameter...
The GH file is attached below. The first patch is where I've reached right now...
Thanks in advance...
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