Grasshopper

algorithmic modeling for Rhino

Prototyping PhysX behaviour in Rhino.

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Comment by Daniel Hambleton on August 18, 2014 at 12:25pm

New RhinoPhysics alpha available here! It's still very much a WIP, but this release features a totally custom PhysX implementation for Rhino. Also, the wrapper can easily be used by other developers for GH/Rhino physx work in either .NET or C++.

Comment by Daniel Hambleton on June 20, 2014 at 8:29am

Some more tests of the new code base for gpu rigidbodies/joint creation/user interaction.

Comment by Aaron M. Ryan on June 19, 2014 at 7:19pm

Daniel,

Awesome...can't wait!

Aaron

Comment by Daniel Hambleton on June 19, 2014 at 7:21am

Hi Aaron,

The beta should be out in 1 week or so! Stay tuned... :)

Comment by Aaron M. Ryan on June 18, 2014 at 4:47pm

This looks great but it is after the May 1st, 2014 expiration date, and the plugin won't initialize...is there a newer release?

Comment by Giulio Piacentino on January 31, 2014 at 1:14am

Cool, great that you made this work!

Comment by Daniel Hambleton on January 30, 2014 at 12:02pm

Actually, rigid bodies, cloth, and particles/fluids can all use CUDA acceleration. And yes, Nvidia cards only - no hardware agnosticism here! Otherwise the CPU version runs on all platforms.

However, getting the GPU pipeline working in .NET is a whole other story. I'm currently trying to track down the relevant modules, but it's tough going. Hopefully soon!

Comment by Daniel Piker on January 30, 2014 at 11:49am

Neat stuff!

Is it just the fluids that can run on the GPU? and I presume only if you've got an Nvidia card?

Comment by Daniel Hambleton on January 30, 2014 at 11:16am

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